Configure village-to-village shipments on the Supply page.

Enable supply toggles the route for that village.Target village sets where merchants send surplus.Keep resources reserves local stock that should never ship out.Min shipment prevents tiny runs that waste merchants.Max concurrent caps how many shipments can be in flight.Repeat interval sets how often the village checks and sends.Auto NPC handles two jobs: normal rebalancing and crop emergency handling.

Auto NPC rebalances resources when the village hits the Granary target.Crop deficit NPC fires when crop upkeep outpaces production.Deficit trigger sets how close to starvation before it kicks in.Minimum time gained stops emergency NPC from burning gold on tiny extensions.Tip: Use different weights for normal and crop-deficit NPC -- they solve different problems.
The village pages define behavior; the account pages define limits.

Use NPC for buildings lets the build queue trigger NPC trades.NPC max uses per hour caps gold spend across the whole account.Shipments max per hour limits merchant traffic to a safe rate.A stable setup works in layers:
Keep resources.Auto NPC to correct the resource mix.Crop deficit NPC catches starvation emergencies only.For queue support, pair this with the Building Queue guide. For broader account setup, see Getting Started.
Pick a source village, set Send At or Lands At timing, queue waves, and manage pending attack plans in Vangrd.
Configure settler training, Residence support, and settlement coordinates in Vangrd's village automation.
Watch incoming attacks, configure per-village responses, and wire notifications from Vangrd's defense automation.