Changelog

What's New

Every feature, fix, and improvement: shipped fast, documented here.

September 7, 2026

Recorded Target Loot

Targeted Raids now show recorded loot totals and hourly averages for all raid and normal-attack reports from each village to its targets. The figures cover the tracking period only, may miss deleted reports, and do not represent guaranteed warehouse delivery.

September 6, 2026

Hero Resources and Building Checks

Vangrd now verifies hero resource transfers before checking building costs again. Building plans no longer use hero resources when an existing building prevents construction.

Hero Resources for Smart Building

Smart Building now uses hero resources when they can cover a building upgrade. Enable hero resources for building in your village settings.

September 3, 2026

No More False Password Lockouts

A new agent whose game avatar was not ready yet could get locked out with a fake "wrong password" error. Vangrd now holds the agent back until its avatar exists on the gameworld, and a mistimed sign-in simply retries instead of disabling the agent.

August 10, 2026

Schedules That Change Every Day

Schedules now come in two modes. Natural plans new session times every day from each agent's own timezone, with one long sleep block, short breaks between sessions, and the occasional day the account sits out. Fixed keeps the weekly grid you paint by hand.

New accounts start on Natural. A first agent no longer arrives scheduled around the clock, and an extra agent no longer arrives with an empty schedule it can never run on. Accounts you already have stay on Fixed until you switch them yourself, and your painted grid is kept either way, so you can move back at any time.

The Schedules page shows a seven-day preview one day at a time. It reports the coverage the plan actually achieves rather than a number to aim at, so sleep, breaks and gaps are visible instead of hidden. Set allowed hours and days off per agent, press Try another pattern for a different week, then apply. The setup wizard uses the same preview, so the schedule you approve is the one the account is created with.

August 7, 2026

Faster Hero Top-Ups

When a village needs resources for a building upgrade, Vangrd now tops it up from the hero without leaving the building page. This skips the trip to the hero inventory, so the upgrade starts sooner. Gameworlds without this shortcut keep using the hero inventory as before.

August 1, 2026

Smarter Farm List Targeting

Farm lists no longer send a second wave to a village your first wave just emptied. Turn on Skip targets with raids in flight in the Farm Lists tab and each run checks live raid status before sending, leaving out any target that already has troops on the way. A run may send fewer raids as a result, but every one lands somewhere worth hitting.

Target search can now filter to players who own only one village, since those tend to be the weakest raid targets. Each farm list also gets Activate all targets and Deactivate all targets actions, and the Farm Lists tab now flags targets that show up in more than one list so you can choose which list keeps them.

July 29, 2026

Workflows React to Events and Live Game State

Custom workflows can now trigger on a game event instead of only a timer or a schedule: a new village settling, a building finishing, your hero returning home, incoming troops, and more. When a village settles, the workflow gets its id, name, and coordinates, so it can apply a build plan template and set up a supply line into the new village right away, with no clicks and no browser needed. A new New village kickstart template does exactly that out of the box.

Workflows can also read your live account state (gold, resources, troop counts, culture points, and more) into a variable, do simple math on it, and show the result in the workflow's log messages.

Automatic Alliance Donations

Vangrd now donates resources to your alliance bonuses for you. The new Alliance page in the sidebar holds the controls: set a daily amount as a fixed number or a share of the game's daily cap, and drag the four bonuses into the order you want them filled. Donations come from villages that can spare the resources: each village keeps a reserve you choose, anything the build queue needs stays untouched, and you can leave villages out entirely. Instead of one big drop, donations go out in a few visits spread across the day. If you want to fill bonuses faster, Vangrd can top up from the hero's inventory and use gold to triple each donation, capped by a daily gold limit you set.

July 27, 2026

Buying Resources on the Market

Each village can now buy offers from other players on its own. Vangrd reads the whole offer book, prices every offer against what that village is short of and what it is about to overflow on, and takes the ones worth taking. Turn it on per village under Automation.

Before you enable anything, Check offers now shows how many offers match your rules and exactly which ones, so you can try a setting and see the answer straight away. The same rules run in the preview and in the background, so what you see is what the agent will do.

Merchants you set aside stay free for sending resources, and trading steps back whenever a village still owes a supply line. While your account is under 200 population the game only allows one for one swaps, so until you pass that the rules simply pick which swaps are worth making.

Agent Health Only Counts Time It Watched

The Agent Health bar could read almost entirely unstable for a connection that was never actually slow. The check only runs while your agent is online, and it needs about a minute of samples before it will judge anything. Both of those stretches were being filed as unstable, and the last one carried over every hour the agent spent offline. The bar now leaves unwatched time blank and reports the percentages over the time your agent was really online.

July 22, 2026

One Agent, More Gameworlds

You can now use the same Agent on several gameworlds. Its login, connection, browser identity, schedule and renewal stay together, while each gameworld keeps its own role and session. Adding another gameworld is available to everyone.

July 21, 2026

Supply Lines

The Marketplace page is now Supply lines. Your existing supply settings were converted into funding links automatically, so merchants keep shipping between your villages exactly as before. A review banner at the top of the page flags anything worth a look, such as paused links, shipments to villages that no longer exist, or convoy limits set higher than your merchants can carry. Sending resources when the build queue needs them is now a simple checkbox on each link.

July 20, 2026

Hero Training on Oases

A new Hero Training tab in Farms sends your hero out to gain experience on nearby oases. It picks the oasis worth the most experience per hour, checks the hero's health and whether the fight is safe before sending, puts on the experience helmet, and waits for the animals to respawn before going back. If the hero dies, it revives with a bucket, and attribute points are spent for you as the hero levels up. Add oases to your training grounds straight from Oasis Scanning.

Simpler Oasis Clearing Setup

Keeping oases clear now fits on a single card with three risk presets: Careful, Balanced and Aggressive. Instead of tuning troop caps and target filters yourself, you pick how much risk you accept and the agent decides which attacks are worth sending from the expected loot and its safety margin.

July 10, 2026

Custom Automation Workflows

Build your own automations from simple blocks. Chain actions like starting farm lists, training troops or refreshing storage, branch on conditions such as low crop or an incoming attack, and repeat steps across your villages. Run a workflow on a timer, on a fixed schedule, the moment a game event happens like your warehouse filling up, or whenever you hit Run now. Start from a ready-made template, import one someone shared, or just ask the assistant in chat to build it for you. Watch each run step through live, review past runs, and get a Discord or Telegram alert if a workflow keeps failing. Find it under the new Workflows page in the sidebar.

July 3, 2026

Fewer Interrupted Actions

Fixed several timing issues where the agent could close its browser while still reading reports or starting farm lists, especially around scheduled sleep and automatic restarts. Actions now finish or resume cleanly instead of erroring.

Build Queue Improvements

When the build queue is full, the agent now waits for the next free slot instead of retrying every couple of minutes. It also recovers when the marketplace opens on the send-resources tab, and a missing rally point or marketplace is queued for construction automatically instead of causing errors.

Training Skips Unresearched Units

If your training priorities include a unit that isn't researched in a village, the agent now skips it with a clear message instead of failing and holding up the rest of the training list.

Capital Detection Fixed

The agent now correctly detects which of your villages is the capital, so features that depend on knowing your capital work as intended.

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