Changelog

What's New

Every feature, fix, and improvement: shipped fast, documented here.

July 22, 2026

One Agent, More Gameworlds

You can now use the same Agent on several gameworlds. Its login, connection, browser identity, schedule and renewal stay together, while each gameworld keeps its own role and session. Adding another gameworld is available to everyone.

July 21, 2026

Supply Lines

The Marketplace page is now Supply lines. Your existing supply settings were converted into funding links automatically, so merchants keep shipping between your villages exactly as before. A review banner at the top of the page flags anything worth a look, such as paused links, shipments to villages that no longer exist, or convoy limits set higher than your merchants can carry. Sending resources when the build queue needs them is now a simple checkbox on each link.

July 20, 2026

Hero Training on Oases

A new Hero Training tab in Farms sends your hero out to gain experience on nearby oases. It picks the oasis worth the most experience per hour, checks the hero's health and whether the fight is safe before sending, puts on the experience helmet, and waits for the animals to respawn before going back. If the hero dies, it revives with a bucket, and attribute points are spent for you as the hero levels up. Add oases to your training grounds straight from Oasis Scanning.

Simpler Oasis Clearing Setup

Keeping oases clear now fits on a single card with three risk presets: Careful, Balanced and Aggressive. Instead of tuning troop caps and target filters yourself, you pick how much risk you accept and the agent decides which attacks are worth sending from the expected loot and its safety margin.

July 10, 2026

Custom Automation Workflows

Build your own automations from simple blocks. Chain actions like starting farm lists, training troops or refreshing storage, branch on conditions such as low crop or an incoming attack, and repeat steps across your villages. Run a workflow on a timer, on a fixed schedule, the moment a game event happens like your warehouse filling up, or whenever you hit Run now. Start from a ready-made template, import one someone shared, or just ask the assistant in chat to build it for you. Watch each run step through live, review past runs, and get a Discord or Telegram alert if a workflow keeps failing. Find it under the new Workflows page in the sidebar.

July 3, 2026

Fewer Interrupted Actions

Fixed several timing issues where the agent could close its browser while still reading reports or starting farm lists, especially around scheduled sleep and automatic restarts. Actions now finish or resume cleanly instead of erroring.

Build Queue Improvements

When the build queue is full, the agent now waits for the next free slot instead of retrying every couple of minutes. It also recovers when the marketplace opens on the send-resources tab, and a missing rally point or marketplace is queued for construction automatically instead of causing errors.

Training Skips Unresearched Units

If your training priorities include a unit that isn't researched in a village, the agent now skips it with a clear message instead of failing and holding up the rest of the training list.

Capital Detection Fixed

The agent now correctly detects which of your villages is the capital, so features that depend on knowing your capital work as intended.

July 1, 2026

Accurate Connection Status

The agent's connection status no longer shows an outdated failure after the connection has recovered.

June 20, 2026

Auto-Use Artworks

New Hero setting that automatically uses Artworks every 6 hours to add culture points toward your next village. You can set a minimum culture-point threshold so an Artwork is never spent for a tiny gain. Off by default.

June 17, 2026

Smarter Village Settling

Settling new villages is more reliable. The agent now keeps an up-to-date read on your culture points and estimates them between checks, so it stops waiting on stale data and sends settlers to found your next village as soon as a settlement slot opens up.

June 3, 2026

Accurate Troop Speeds

Corrected the movement speeds for Egyptian, Hun, and Spartan troops, so travel times and raid timing are now spot-on for those tribes. Several units, including scouts, were off before.

May 25, 2026

Auto-Refill Villages

Each village can now set minimum and maximum levels for its resources. When a resource drops below the minimum, the agent ships in from another village to top it back up toward the maximum. This works alongside supply routes - routes push surplus out of a village, while fill levels pull resources in to keep it stocked.

May 16, 2026

Schedules That Actually Stop

Editing your agent's schedule now takes effect right away. Clearing slots while a job is running lets the current task finish, then the agent stops cleanly instead of carrying on past its hours. Emptying every slot also blocks the agent immediately - it no longer falls back to running 24/7.

May 15, 2026

Smarter Build Queue Tracking

The agent now correctly recognises buildings queued in the master builder slot, so it no longer keeps retrying upgrades that are already lined up. This fixes a case where chained upgrades on the same building would cause the agent to fail and drop plan entries.

May 10, 2026

Clearer Schedules Page

The Schedules page now frames each agent as a real person (using their proxy country), shows a combined coverage strip across all agents, and surfaces tips when a schedule looks unrealistic - like long blocks without a break or two agents overlapping. Picking the right hours is a lot easier now.

May 9, 2026

See Where Your Gold Goes

The Gold page now keeps a running ledger of every gold the agent spends - finish-now upgrades, NPC trades, gold-to-silver conversions, and hero smelting. Pick a window (24h, 7 days, 30 days, or all-time), filter by source or village, and see at a glance which feature is eating your gold.

Finish Now Reads the Whole Queue

The "Complete immediately time" threshold used to compare against just the next slot to free, so a queue full of long builds wouldn't gold-finish if the first one happened to be close to done. It now compares against when the last item in the queue finishes, which is what "how long will I be waiting on this queue" actually means - so once your full queue stretches past the threshold, the agent spends gold to free a slot, regardless of which item is closest to completion.

May 6, 2026

Every Trade Route at a Glance

The Marketplace page now shows every shipment across your villages in one place. A live timeline lists what's arriving and when, a per-village board flags villages running negative crop and how much help is on the way, and a route map points out gaps - like a starving village with no incoming crop route configured.

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