Changelog

What's New

Every feature, fix, and improvement — shipped fast, documented here.

April 22, 2026

Plan Villages Before They Exist

You can now configure a village before you've even founded it. Use Add upcoming village in the village sidebar to name it, pick a tribe and field layout, and optionally pin coordinates - the entry appears alongside your real villages with its own styling and full Development, Automation, and Settings tabs, so you can lay down a build plan and automation toggles ahead of time. When a new village turns up in the next scan and matches (coord-pinned entries win; otherwise the oldest matching tribe), Vangrd silently adopts your upcoming entry, applies the settings you prepared, and renames the new village to the planned name automatically.

April 21, 2026

Hero Auction Bidding

Vangrd can now bid on hero auctions for you. Open the new Auctions page in the sidebar (gavel icon, between Hero and Marketplace) and build a shopping list of the items you want - each entry picks an item and a max silver price. Turn on Bid in auctions and Vangrd snipes matching lots inside your snipe threshold (default: only bid in the last few minutes, to minimise counter-bid exposure). Auto-convert gold to silver tops up the silver wallet when a bid is about to land and you're short. The optional alliance whitelist limits bidding to auctions where the current top bidder is in a listed alliance - useful for avoiding bidding wars with specific players. More auction features (in-flight bids, recent wins) will land on this page in future updates.

Academy Research Automation

Vangrd now automates troop research in the Academy. Pick the troops you want unlocked and the order to research them in from the new Academy research section in village settings - Vangrd scans the Academy page, tracks what's already researched, and starts the next research as soon as resources and prerequisites line up. Two new account-level ad bonuses are also available: Research faster speeds up Academy research by 25%, and Smithy upgrades faster does the same for Smithy upgrades, matching the existing building-speedup toggle.

April 20, 2026

Split Supply by Resource

The supply settings now let you send different resources to different villages. Add one route for wood, clay, and iron to your hammer village, another that sends only crop to your capital, and leave anything you'd rather keep at home unchecked. Up to four routes per village; resources not claimed by any route stay put. Your existing single-target setup is migrated into one route automatically, so nothing changes unless you want it to.

April 19, 2026

Auto-Spend Hero Attribute Points

When your hero levels up, Vangrd can now automatically pour the fresh attribute points into the stat you care about most - Fighting strength, Off bonus, Def bonus, or Resources. Pick a focus from the new Attributes section on the Hero page, and next time the level-up badge lights up the points are distributed for you.

Smarter Hero Production Focus

Auto hero production now picks its resource focus by solving for the fastest schedule to unblock the next building, instead of always picking a single resource or +all. When a build needs two resources (say 400 wood and 400 clay), the hero alternates between them rather than wasting time on +all - noticeably faster on multi-resource deficits. The scheduler also accounts for production increases as buildings complete, and handles Roman parallel build lanes (resource fields + infrastructure) independently. Focus swaps are minimised when two options are nearly tied, so the hero doesn't thrash between resources.

April 17, 2026

Inbox Message Alerts

Vangrd can now ping your Discord or Telegram whenever a new in-game message lands in your inbox. The alert includes the subject, sender, and a direct link to open the message. Toggle it on from the account settings under Account Events.

Smarter Build Plan Templates

Applying a saved build plan template to a different village now adapts the plan to that village instead of copying slot numbers literally. Walls and tribe-specific administration buildings are translated to the target tribe's equivalent (a Gaul Palisade becomes a Teuton Earth Wall, and a Roman template's Residence becomes a Hun Command Center). Buildings without a cross-tribe counterpart, like Brewery on a non-Teuton village, are skipped with a clear reason. Extra warehouses, granaries, and crannies count against any copies you already have at the required level, so you don't end up queueing duplicates. When a slot is already occupied by a different building, the plan falls back to the nearest empty slot instead of overwriting. Items that depend on prerequisites still in the plan are reordered so they build in the right sequence. The apply dialog now lists every skipped item with its reason so you can see what changed.

Smarter Cross-Village Supply

Build-plan resource shipments now respect the Enable Supply toggle on each village - if supply is unchecked, the bot will no longer pull resources from that village to cover other villages' build queues. Per-resource Keep thresholds (wood, clay, iron, crop) are also honored when picking a donor, so donor villages no longer get drained below their reserves. Finally, the bot now tracks resources already in transit and won't dispatch duplicate shipments for the same shortfall - ending the occasional burst of three back-to-back sends for a single build.

April 16, 2026

Per-Village Notifications

You can now choose which notification types (incoming attacks, defense actions, full warehouses, crop depleted) to enable or disable for each village individually. Support villages you don't care about can be muted while keeping alerts active on your important ones.

Production Boost Timing Fix

The +25% production bonus is now claimed reliably. Previously, the bot could miss the daily availability window and keep retrying at the wrong times. It now waits precisely until the server's daily reset when bonuses become claimable again.

Village Settings Reliability

Village automation settings (NPC merchant, training, supply, building, and others) now stay reliably connected even during long sessions. Previously, changes made in the village automation panel could silently fail to save after the bot had been running for a while.

Per-Village Storage Cache Duration

Storage cache duration is now a per-village setting instead of account-wide. Set shorter cache times on active villages (where trades and shipments arrive frequently) so the bot rechecks resources sooner, while keeping longer intervals on passive villages to save page visits.

Full Multi-Language Support

Vangrd is now available in 8 languages: English, Chinese, Czech, German, French, Italian, Lithuanian, Polish, Russian, Turkish, Hebrew and Arabic. Use the flag picker in the top bar to switch languages instantly. You can also suggest translation improvements directly from the app.

April 15, 2026

Building Construction Fixed

Fixed several buildings being placed on the wrong construction tab (e.g. Trade Office, Marketplace, Brewery). This caused the bot to look for the building on the wrong tab and fail repeatedly. All building-to-tab mappings now match the actual game.

Attack Planner Hero Fix

The "Include Hero" checkbox in the attack planner now resets correctly after adding a wave to a multi-wave plan. Previously it stayed checked, causing the hero to be included in subsequent waves unintentionally.

Training Urgency Setting

New per-village training urgency setting lets you control when resource threshhold should be ignored.

April 14, 2026

Overlapping Agents

Agents with overlapping schedules can now run concurrent sessions, immitating real players much better.

Incoming Attack Detection Fixed

Fixed incoming attack scanning missing some attacks due to a navigation issue. All incoming attacks are now detected reliably (unless scheduler is sleeping of course)

Multi-Wave Oasis Clearing

Oasis clearing now sends multiple waves when a single attack isn't enough to clear all animals when they are actively respawning.

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