Changelog

What's New

Every feature, fix, and improvement: shipped fast, documented here.

Maintenance at a glance

Latest authored update: October 22, 2026

46 notes in 30 days and 72 notes in 90 days, ending on the latest authored update date.

These are authored product notes, not deployment timestamps or a count of releases. The history below preserves the original wording.

How recovery and failure handling work

October 22, 2026

Page tabs show what each section is doing

The tabs on Farms, Villages and Alliance Members now show a short status under each name, such as how many farm lists are on or how many upgrades wait in the queue. On phones, the tabs sit in one row you can swipe sideways.

Guides for each setup step

Every step in Finish setup now opens a guide that does the step right there: the activation code, the tribe and avatar name, a new avatar, a lobby name Travian refused, and a failed registration. When all of an account's agents have ended, the panel shows one step to renew them.

Finish setup for new accounts

New accounts now get a Finish setup panel on the dashboard. It lists each step only you can do and walks you through it, starting with the dual invite from your main. After you send the invite, Vangrd shows when it checks for it next.

Bot status stays right after updates

After a Vangrd update, the dashboard and the setup checklist could show your bot as Stopped while it kept running. They now show the real status as soon as the page reconnects, with no reload needed.

October 21, 2026

Oasis farm lists raid again

A farm list with automatic oasis clearing could get stuck: it cleared the oases every run but never sent its raids. Now the list sends right after the clearing step. Oases that still have animals, or where your raid would arrive before the clearing troops, stay off until it is safe.

Chat knows your agent names

The chat assistant now sees the names you give your agents and uses them. It also sees when you applied its schedule suggestions and what changed a schedule after that, so it no longer says a change was never applied.

Fewer gaps in natural schedules

With 4 agents or fewer, the natural schedule no longer gives each agent a day off, so the account no longer goes quiet for hours. Pick Serious for short handoff gaps or Casual for shorter sessions. All agents now switch to a new schedule at the same moment.

October 18, 2026

Build queue follows your settings

The build queue message now respects Smart Building. With it off, the message shows what the first upgrade needs instead of promising to skip ahead.

Dual setup recovery

Accepting a dual invite now clears an older failed attempt to join the world. Your agent can run again without the Registration unfinished block.

October 17, 2026

Crop safety with hero resources

Use hero crop, NPC trades, or both before a village runs out of crop. One trigger controls when to act, and you choose which source runs first. You can refresh the readings from the settings panel.

October 16, 2026

Safer farm troop tuning

Troop tuning keeps village troop counts when defence is unknown and does not reduce troops after raid losses. Loss handling now disables the farm target in the village that sent the raid.

October 15, 2026

Farm lists that send no raids

When Travian sends no raids from a farm list, for example because the village has none of its troops, the activity log now says so. Before, it said the list was sent.

Export to Excel and XML

Player history and Alliance Command exports can now save an Excel file, which opens with its columns in every spreadsheet app. CSV and XML stay one click away, and Vangrd remembers your choice.

Clearer chat answers

The chat now explains correctly how targeted raids are paced and what the training Never option does.

Training Never waits for your resource level

With Keep queue filled set to Never, Vangrd now always waits until Train when any resource reaches is met, even when the queue is empty. Training then starts by itself as soon as the level is reached.

Steadier browser starts

Vangrd now connects to a browser only once it is ready, so fewer browser starts fail and need a retry.

Finish now waits for enough gold

Vangrd no longer tries Finish now when you have less gold than it costs. Before, it could retry every few minutes without success.

October 13, 2026

Attack notification fixes

Repeated Discord webhook URLs no longer send duplicate notifications, and settings block duplicate URLs. Attack departure windows now start at the last check that found no incoming attacks.

Paid setups start on their own

After you pay for your agents, Vangrd now starts the setup by itself, even if you close the tab before checkout sends you back. The review step no longer offers a refund for agents that are already bought. If setup fails, you see what went wrong and a retry that works.

October 12, 2026

Resume setup after an update

If Vangrd restarts while setup is waiting for your activation code, tribe or name, you can resume from that step. You no longer need to start registration again.

Hero Training Finds More Hunts

Your hero now goes back to oases that still have animals after a hunt. Before, Vangrd could stop visiting them. When every training ground within Max travel is empty, Vangrd now tells you how far the nearest one with animals is. A farm list target with no troops set is now skipped, and the other targets still get sent.

October 11, 2026

Village order stays in sync

Changing your village order in Travian now keeps buildings and resource fields matched to the correct village in Vangrd.

October 8, 2026

Browser Language and Time Zone Match Your Agent

An agent you bought now always uses the language and time zone of its country, so its browser matches its IP. You can no longer set them by hand, and agents that had settings from another country were fixed. For your own agent, Vangrd warns when these settings do not match the country the connection test finds, and fills them in with one click.

Alliance Intel and Orders

Alliance Command adds enemy dossiers, scout alerts, recruit watch lists, and manual crop requests. You can plan scouting before an operation, mark fake-only targets, and agree on shared farm targets.

Shared Account Controls

Account owners can grant view or control access and change it while others are online. Co-users can leave shared accounts.

Alliance Command

Alliance Command is a new section for your alliance and coalition. Members share incoming attacks, troops, and reports by pasting game pages, with or without a Vangrd agent. Leaders get a threat board, defence calls, a defence pool, and attack planning with fakes and waves, and alerts can go to Discord and Telegram.

Dodges and Planned Attacks Always Run

Dodges and planned attacks now go out even while an account is paused, after billing lapses, and right after Vangrd restarts. Only the kill switch stops them. A planned attack checks its exact landing second before it leaves and stays home if the timing is off, and Vangrd updates wait until sends that are about to go out have left.

One Status Page for Your Automation

The Jobs and Activity pages are now one Status page. Your jobs sit on the side, and the timeline shows each run in a plain sentence, like "Sent 6 farm lists". Runs that did nothing fold into one row, and Problems only shows just the runs that need you. Normal waiting stays grey, so yellow and red now mean something needs a look.

Agent and Account Improvements

  • You can now have more than 5 accounts.
  • Adding a shared agent while you create an account now works.
  • The add-agent wizard no longer gets stuck on Continue when you start from an agent you bought.
  • An agent with a wrong saved time zone now starts, and it uses the time zone of its own country.
  • Duals on an account with no main now link with Retry link, which accepts the in-game invite.
  • Settling new villages now works on Arabic-language servers.
  • The Pause farm lists when attacked workflow now turns your farm lists back on after the attack.

October 7, 2026

Farm Lists Go Out Before a Break

When a Work / Sleep break would start while your next Start all farm lists send is due, Vangrd now sends the farm lists first and then takes the break. Your interval stays the same, so troops do not wait at home for an extra 5 to 8 minutes. The break starts at most 15 minutes late. You can turn this off with Send before a break on the Start all farm lists card.

Video Bonuses Work Again

Vangrd now watches each bonus video to the end before it claims the reward. Before, most production boost, building, and adventure video bonuses failed, because the game now only gives the reward after the full video.

Probes Recognize Your Alliance

After a profile scan, Vangrd now recognizes your in-game alliance. Automatic farm target checks and probes skip villages in that alliance.

October 5, 2026

Farm Lists Go Out Together

When a farm list is sent, Vangrd now sends every other list that is already inside its own time range in the same run. Each list keeps its own interval, and fewer page loads keep your lists closer to the timing you set. Timing changes you save while the connection drops are no longer lost.

Farm Lists Keep Your Interval

Farm lists now start again on the interval you set. Before, the time each send took was added on top, so a list set to every 3 minutes could go out closer to every 4.

Run Now Runs Once

Clicking Run now on a job now starts it once, then the job goes back to its normal timing. Before, some jobs, like Start all farm lists, kept starting again every minute until the account was stopped.

October 3, 2026

Raid Any Village You Choose

You can now add your own villages, villages of accounts you sit, and alliance villages to farm lists and targeted raids. Raiding your own village is a quick way to move a lot of resources without merchants. Only targets on your protected list are still refused.

Troop Calculator for Farm Lists

Each farm list now has a Troop calculator. Pick how often the list is sent and how many troops go to each target, and it shows how many troops you need to keep raiding without a break. It updates as you type, shows the fastest send interval your troops can keep up, and counts the Tournament Square bonus. Nothing changes in the game until you click Save to farm list or Use this interval. The village header also shows what all its farm lists need together.

September 30, 2026

Farm List Targets Stay Active After Good Raids

Since September 21, Vangrd could turn off farm list targets after raids that came back with no losses. Now it only turns off a target after a raid with losses, and only when your auto-disable setting asks for it. Targets that were turned off by mistake stay off, so turn them back on in the farm list.

Correct Hero Speed on 3x Worlds

On 3x worlds, Vangrd now uses the same mounted hero speed that your hero page shows. Before, it counted the 3x speed boost twice, so hero trips looked twice as fast as they are. Counter Attack, the Attack Planner, oasis clearing and hero hunts now plan with the real travel time.

September 28, 2026

Counter Attack Can Land in the Same Second

Counter Attack now accepts a landing margin of 0 seconds, so your troops land in the same second the attacker's army gets home. The default stays at 1 second. Counter Attack and the Attack Planner also share one tidier troop row, with the hero in line with the other troops.

Alerts When an Ally Is Attacked

Pick the allies you want to watch in the Alliance section, either all their villages or only some. Vangrd reads your alliance reports every 15 minutes, or at the interval you choose, and sends a Telegram or Discord message when one of them is attacked or raided. The new Attacks on allies list shows each attack, and one click opens Counter Attack with the attacker filled in. Ally attack alerts are off until you turn them on.

September 27, 2026

Probes Keep Reading Reports

Reports about your reinforcements being attacked could pause report reading for 30 minutes, and probes stopped while it lasted. Vangrd now reads those reports normally. A probe whose troops are not in the village now waits for them instead of failing again and again.

Smelting and NPC Trades Work Again

After a recent Travian update, smelting items, exchanging gold for silver and production boosts failed on some worlds. They work again. NPC trades are now confirmed correctly. Vangrd records the gold each trade costs and no longer repeats a trade that already went through.

September 26, 2026

Pick a New Name When Travian Refuses One

When Travian refused the name for a new agent, registration stopped after the email was already used. Trying again then failed with "email already connected", which hid the real problem. Vangrd now shows why the name was refused and asks for a different one, and registration continues with the same email. Registration that waits too long for the activation code now pauses instead of failing, so you can resume it later.

September 20, 2026

Player Search and Raid Loot Work Again

Player search now finds names in Cyrillic and other alphabets regardless of letter case. Targeted Raids now resume loot totals and hourly averages when Travian redirects report pages or uses localized minus signs.

Resource Sending Sees Merchants Come Home

A village could show "No merchants available" for hours while its merchants were back and ready to go. After a send, the game reports how many merchants are home but not how many the village has in total. Vangrd lost that total and then had nothing to count returning merchants against, so the route stayed stuck. Vangrd now keeps the fleet size from the send form and opens the marketplace again when it cannot tell, so sending resumes as soon as merchants are home.

September 19, 2026

Build Plan Warnings Read the Village Correctly

A village Vangrd had not opened yet reported buildings as blocked even when the plan raised the fields they need first, so a Sawmill still asked for Woodcutter level 10. Build plan warnings now read such a village correctly. A plan that raises only one kind of field no longer counts for the others, and a second field of the same kind is no longer refused as impossible.

Clearer Sign-in Problems

When the game refused an agent's sign-in, Vangrd kept trying every few minutes and showed a connection error. Travian also says "the password is wrong" when an agent has no avatar on the gameworld yet, so the real problem was often a dual invite that was never accepted. Vangrd now stops after the first refusal and tells you which one it is: update the saved password, or finish the invite or join the world. It starts again on its own once the avatar shows up.

Build Templates Show Missing Prerequisites

When you build a template, the build menu now shows which prerequisites the template does not cover yet, such as "Missing: Woodcutter Lv10, Main Building Lv5", before you add the building. Each template item also gets the same warning and an Auto-add button, as on the village build plan.

Setup Waits for a New Agent to Come Online

When you bought an agent during setup, the registration could fail right away with a message that the agent was not responding. The setup checked the agent before its provider had switched it on. Setup now gives a new agent up to 90 seconds to come online before it starts the registration.

September 18, 2026

Spartan Troops Heal in the Asclepeion

Automatic healing only looked for a Hospital, so Spartan villages never healed their wounded troops. Healing now uses the Asclepeion on Spartan villages, with the same priorities and thresholds as the Hospital.

Spartans Can Plan the Asclepeion

The Asclepeion, the Spartan healing building, was missing from the build menu, and the Hospital showed up instead even though Spartans cannot build it. The build menu now offers the Asclepeion to Spartan villages and hides the Hospital from them.

September 17, 2026

Replacing an Expired Agent Keeps Your Account

When an agent expired and you ordered a replacement, the new agent could end up on a brand-new account instead of the one you already had. Ordering a replacement now opens the expired agent's own replacement flow, so the new agent takes over your existing account with its villages, settings, and schedule. A spare agent can also be attached to an existing agent straight from the accounts page.

September 16, 2026

New Avatar on the Same World Is Recognised

If you start over on a game world with a new avatar, Vangrd now recognises it as your account instead of treating it as an account you sit for. The old villages are cleared, the new one is picked up, and the automations run again on the first scan.

September 15, 2026

Account Setup Finishes Every Agent

When you set up an account with several agents and one of them could not connect, setup stopped there and the agents after it were never connected. Setup now connects every agent and only flags the one that failed. Retry on a flagged agent also connects it when it was never connected before.

Build Plans and Idle Browsing No Longer Collide

On accounts with several agents, a build plan step sometimes ran in the browser of a resting agent while that agent was browsing the game to look human. Both drove the same page, so the step could land on the wrong screen and fail. A resting agent now pauses its browsing while it handles a build plan step.

September 14, 2026

Unsupported Worlds Stop Retrying

An account on a private server that only allows login through its lobby no longer retries to sign in forever. Vangrd now parks the account, shows that the world is not supported yet, and leaves it alone until you remove the account or support for that world arrives.

Smoother Account Setup

Fixed several issues that could interrupt account setup. Browser health checks no longer interrupt a registration in progress, retrying a dual registration no longer creates an unneeded game avatar, and accepted dual invites no longer keep asking for an invite.

Unsupported Servers Explained

Some private Travian servers only allow login through their lobby page, which Vangrd cannot automate. Adding one is now rejected right away with a clear reason, and an account already on such a server shows the real problem instead of a misleading proxy error.

September 7, 2026

Recorded Target Loot

Targeted Raids now show recorded loot totals and hourly averages for all raid and normal-attack reports from each village to its targets. The figures cover the tracking period only, may miss deleted reports, and do not represent guaranteed warehouse delivery.

September 6, 2026

Hero Resources and Building Checks

Vangrd now verifies hero resource transfers before checking building costs again. Building plans no longer use hero resources when an existing building prevents construction.

Hero Resources for Smart Building

Smart Building now uses hero resources when they can cover a building upgrade. Enable hero resources for building in your village settings.

September 3, 2026

No More False Password Lockouts

A new agent whose game avatar was not ready yet could get locked out with a fake "wrong password" error. Vangrd now holds the agent back until its avatar exists on the gameworld, and a mistimed sign-in simply retries instead of disabling the agent.

August 10, 2026

Schedules That Change Every Day

Schedules now come in two modes. Natural plans new session times every day from each agent's own timezone, with one long sleep block, short breaks between sessions, and the occasional day the account sits out. Fixed keeps the weekly grid you paint by hand.

New accounts start on Natural. A first agent no longer arrives scheduled around the clock, and an extra agent no longer arrives with an empty schedule it can never run on. Accounts you already have stay on Fixed until you switch them yourself, and your painted grid is kept either way, so you can move back at any time.

The Schedules page shows a seven-day preview one day at a time. It reports the coverage the plan actually achieves rather than a number to aim at, so sleep, breaks and gaps are visible instead of hidden. Set allowed hours and days off per agent, press Try another pattern for a different week, then apply. The setup wizard uses the same preview, so the schedule you approve is the one the account is created with.

August 7, 2026

Faster Hero Top-Ups

When a village needs resources for a building upgrade, Vangrd now tops it up from the hero without leaving the building page. This skips the trip to the hero inventory, so the upgrade starts sooner. Gameworlds without this shortcut keep using the hero inventory as before.

August 1, 2026

Smarter Farm List Targeting

Farm lists no longer send a second wave to a village your first wave just emptied. Turn on Skip targets with raids in flight in the Farm Lists tab and each run checks live raid status before sending, leaving out any target that already has troops on the way. A run may send fewer raids as a result, but every one lands somewhere worth hitting.

Target search can now filter to players who own only one village, since those tend to be the weakest raid targets. Each farm list also gets Activate all targets and Deactivate all targets actions, and the Farm Lists tab now flags targets that show up in more than one list so you can choose which list keeps them.

July 29, 2026

Workflows React to Events and Live Game State

Custom workflows can now trigger on a game event instead of only a timer or a schedule: a new village settling, a building finishing, your hero returning home, incoming troops, and more. When a village settles, the workflow gets its id, name, and coordinates, so it can apply a build plan template and set up a supply line into the new village right away, with no clicks and no browser needed. A new New village kickstart template does exactly that out of the box.

Workflows can also read your live account state (gold, resources, troop counts, culture points, and more) into a variable, do simple math on it, and show the result in the workflow's log messages.

Automatic Alliance Donations

Vangrd now donates resources to your alliance bonuses for you. The new Alliance page in the sidebar holds the controls: set a daily amount as a fixed number or a share of the game's daily cap, and drag the four bonuses into the order you want them filled. Donations come from villages that can spare the resources: each village keeps a reserve you choose, anything the build queue needs stays untouched, and you can leave villages out entirely. Instead of one big drop, donations go out in a few visits spread across the day. If you want to fill bonuses faster, Vangrd can top up from the hero's inventory and use gold to triple each donation, capped by a daily gold limit you set.

July 27, 2026

Buying Resources on the Market

Each village can now buy offers from other players on its own. Vangrd reads the whole offer book, prices every offer against what that village is short of and what it is about to overflow on, and takes the ones worth taking. Turn it on per village under Automation.

Before you enable anything, Check offers now shows how many offers match your rules and exactly which ones, so you can try a setting and see the answer straight away. The same rules run in the preview and in the background, so what you see is what the agent will do.

Merchants you set aside stay free for sending resources, and trading steps back whenever a village still owes a supply line. While your account is under 200 population the game only allows one for one swaps, so until you pass that the rules simply pick which swaps are worth making.

Agent Health Only Counts Time It Watched

The Agent Health bar could read almost entirely unstable for a connection that was never actually slow. The check only runs while your agent is online, and it needs about a minute of samples before it will judge anything. Both of those stretches were being filed as unstable, and the last one carried over every hour the agent spent offline. The bar now leaves unwatched time blank and reports the percentages over the time your agent was really online.

July 22, 2026

One Agent, More Gameworlds

You can now use the same Agent on several gameworlds. Its login, connection, browser identity, schedule and renewal stay together, while each gameworld keeps its own role and session. Adding another gameworld is available to everyone.

July 21, 2026

Supply Lines

The Marketplace page is now Supply lines. Your existing supply settings were converted into funding links automatically, so merchants keep shipping between your villages exactly as before. A review banner at the top of the page flags anything worth a look, such as paused links, shipments to villages that no longer exist, or convoy limits set higher than your merchants can carry. Sending resources when the build queue needs them is now a simple checkbox on each link.

July 20, 2026

Hero Training on Oases

A new Hero Training tab in Farms sends your hero out to gain experience on nearby oases. It picks the oasis worth the most experience per hour, checks the hero's health and whether the fight is safe before sending, puts on the experience helmet, and waits for the animals to respawn before going back. If the hero dies, it revives with a bucket, and attribute points are spent for you as the hero levels up. Add oases to your training grounds straight from Oasis Scanning.

Simpler Oasis Clearing Setup

Keeping oases clear now fits on a single card with three risk presets: Careful, Balanced and Aggressive. Instead of tuning troop caps and target filters yourself, you pick how much risk you accept and the agent decides which attacks are worth sending from the expected loot and its safety margin.

July 10, 2026

Custom Automation Workflows

Build your own automations from simple blocks. Chain actions like starting farm lists, training troops or refreshing storage, branch on conditions such as low crop or an incoming attack, and repeat steps across your villages. Run a workflow on a timer, on a fixed schedule, the moment a game event happens like your warehouse filling up, or whenever you hit Run now. Start from a ready-made template, import one someone shared, or just ask the assistant in chat to build it for you. Watch each run step through live, review past runs, and get a Discord or Telegram alert if a workflow keeps failing. Find it under the new Workflows page in the sidebar.

July 3, 2026

Fewer Interrupted Actions

Fixed several timing issues where the agent could close its browser while still reading reports or starting farm lists, especially around scheduled sleep and automatic restarts. Actions now finish or resume cleanly instead of erroring.

Build Queue Improvements

When the build queue is full, the agent now waits for the next free slot instead of retrying every couple of minutes. It also recovers when the marketplace opens on the send-resources tab, and a missing rally point or marketplace is queued for construction automatically instead of causing errors.

Training Skips Unresearched Units

If your training priorities include a unit that isn't researched in a village, the agent now skips it with a clear message instead of failing and holding up the rest of the training list.

Capital Detection Fixed

The agent now correctly detects which of your villages is the capital, so features that depend on knowing your capital work as intended.

July 1, 2026

Accurate Connection Status

The agent's connection status no longer shows an outdated failure after the connection has recovered.

June 20, 2026

Auto-Use Artworks

New Hero setting that automatically uses Artworks every 6 hours to add culture points toward your next village. You can set a minimum culture-point threshold so an Artwork is never spent for a tiny gain. Off by default.

June 17, 2026

Smarter Village Settling

Settling new villages is more reliable. The agent now keeps an up-to-date read on your culture points and estimates them between checks, so it stops waiting on stale data and sends settlers to found your next village as soon as a settlement slot opens up.

June 3, 2026

Accurate Troop Speeds

Corrected the movement speeds for Egyptian, Hun, and Spartan troops, so travel times and raid timing are now spot-on for those tribes. Several units, including scouts, were off before.

May 25, 2026

Auto-Refill Villages

Each village can now set minimum and maximum levels for its resources. When a resource drops below the minimum, the agent ships in from another village to top it back up toward the maximum. This works alongside supply routes - routes push surplus out of a village, while fill levels pull resources in to keep it stocked.

May 16, 2026

Schedules That Actually Stop

Editing your agent's schedule now takes effect right away. Clearing slots while a job is running lets the current task finish, then the agent stops cleanly instead of carrying on past its hours. Emptying every slot also blocks the agent immediately - it no longer falls back to running 24/7.

May 15, 2026

Smarter Build Queue Tracking

The agent now correctly recognises buildings queued in the master builder slot, so it no longer keeps retrying upgrades that are already lined up. This fixes a case where chained upgrades on the same building would cause the agent to fail and drop plan entries.

May 10, 2026

Clearer Schedules Page

The Schedules page now frames each agent as a real person (using their proxy country), shows a combined coverage strip across all agents, and surfaces tips when a schedule looks unrealistic - like long blocks without a break or two agents overlapping. Picking the right hours is a lot easier now.

May 9, 2026

See Where Your Gold Goes

The Gold page now keeps a running ledger of every gold the agent spends - finish-now upgrades, NPC trades, gold-to-silver conversions, and hero smelting. Pick a window (24h, 7 days, 30 days, or all-time), filter by source or village, and see at a glance which feature is eating your gold.

Finish Now Reads the Whole Queue

The "Complete immediately time" threshold used to compare against just the next slot to free, so a queue full of long builds wouldn't gold-finish if the first one happened to be close to done. It now compares against when the last item in the queue finishes, which is what "how long will I be waiting on this queue" actually means - so once your full queue stretches past the threshold, the agent spends gold to free a slot, regardless of which item is closest to completion.

May 6, 2026

Every Trade Route at a Glance

The Marketplace page now shows every shipment across your villages in one place. A live timeline lists what's arriving and when, a per-village board flags villages running negative crop and how much help is on the way, and a route map points out gaps - like a starving village with no incoming crop route configured.

One Stuck Village No Longer Blocks the Others

If one village was waiting a long time for resources to upgrade something expensive, building in your other villages could quietly stall too. Now each village is checked on its own, so the others keep building even while one sits parked.

May 5, 2026

See What the Agent Will Build Next

Each village's build queue now shows a status line explaining the agent's next move and what it's waiting on - "Agent will queue Cropland (9) once 8800 wood is available", "Queue full - agent will queue Smithy (16) after current build finishes in ~12m", or simply "Plan complete". It updates live as your queue advances, resources arrive, or another village picks up its turn.

Troop Training Stops Stalling on Full Warehouses

Training queues are now judged one building at a time, so a long Barracks queue no longer blocks the Stable, Workshop, or Great Barracks from training when their own queues are short. There is also a new urgency option, "When below target queue, or warehouse is filling up", that tops priorities up to their max queue once your warehouse passes a threshold (default 90%), so spare resources get burned into troops instead of overflowing.

May 1, 2026

Smarter NPC Trades for Settlers

While waiting on resources for a new settler, Vangrd no longer burns NPC trades it can't actually use. It now skips the exchange when your warehouses are barely full or when your total resources still fall short of one settler's cost, so your daily NPC budget goes toward trades that actually move you forward.

April 30, 2026

Attack Planner Time Zone Fix

The Server/Local clock toggle now properly drives the attack planner: switching modes reinterprets both the displayed times and the time you type into the send/land picker in the chosen zone, so 14:00 in server mode means 14:00 on the game server. The picker itself was also upgraded to a calendar-and-segments control with arrow-key adjustments, instead of the browser's native datetime input.

April 29, 2026

More Accurate Agent Health

The Agent Health bar was showing perfectly fine agents as mostly unstable because the test it ran kept failing on its own. It now uses a more reliable check, so the bar actually shows whether your agent is working.

Reign of Fire Multi-Tribe Support

On Reign of Fire servers each village can be a different tribe, and Vangrd now respects that everywhere. Oasis clearing, farm list optimization and tuning, scout probes, raid lists and the new-list dialog all show troops for the village actually doing the work, not the account's first tribe. The account-wide oasis clearing picker shows troops from every tribe on your account so you can configure mixed setups in one place.

Attack Planner Polish

The attack planner now labels what fires - your queued waves plus the troops in the form, capped at 8 waves total (the rally point limit). The table has a new Sends column next to Lands so you can see when each attack actually leaves, and timestamps stay readable on narrow screens. An attack that fires more than 5 seconds late is now flagged as failed with the drift shown, and the schedule timezone picker covers more regions, including São Paulo and several Europe/Asia/Australia entries.

April 26, 2026

Automated Account Creation

Vangrd can now create a brand-new Travian account for you from scratch. When adding an agent, you can bring your own account, register with your email, or let Vangrd order a fresh inbox - it picks a regional email provider, handles verification, and then sends and accepts the dual invite on your access automatically. Captchas during registration are solved reliably, and each new account gets its own randomised browser profile so it looks distinct.

Farm List Auto-Cleanup

Targets that Travian auto-deactivates on your farm lists (deletes, bans, prolonged inactivity) are now cleaned up automatically on the next raid pass. Natar takeovers are reactivated so they stay in rotation, and the rest are removed - so your raid lists stop dragging dead slots and stay focused on real targets without you having to prune them by hand.

Quality of Life Polish

A round of small fixes: oasis scans show live progress and use a more reliable map view, behavior preset tooltips spell out the values they apply, tribe pickers only offer tribes playable on the current gameworld, and tracked players auto-pause when their profile is deleted. Background work like oasis scans and manual lookups now finishes properly instead of getting cut short, and one broken farm list no longer takes down the rest of the batch.

April 24, 2026

Per-List Auto-Optimize and Auto-Tune

Auto-optimize is now a per-list setting layered on top of the account-wide default, and a new Auto-tune option periodically rebalances troops on each slot using raid history. Each list can be set to Default / On / Off, so curated raids, scouting lists, and hand-tuned anvils stay safe from automatic changes. The Farm Optimizer dialog is reorganised into two sections - one for what runs automatically, one for applying changes by hand.

Hero Auto-Smelt

Vangrd can now keep your Hero's crafting slots busy on its own. Open the Hero page, flip on Auto-Smelt, pick the highest rarity worth melting down, and choose how to finish each smelt: grab half the materials the moment it starts, wait out the full duration for free, or spend 2 gold per slot to cut the remaining wait in half. Vangrd then fills both slots with eligible items, takes completed Materials the instant they're ready, and stops on its own when the inventory has nothing left to smelt.

April 23, 2026

Per-List Farm Schedules

Every farm list now has its own schedule, so you can run most lists on one cadence and a few on a different one. Lists from the same village's rally point are still batched into a single Start All click whenever they're due close together. The UI now groups lists by village with a summary line and a one-click button to apply a schedule to every list in that village. Existing setups carry over automatically.

Reliability & Stability

A pass on the parts of Vangrd that handle batched farm-list raids, build plans, scheduled attacks, and broken proxies. Farm-list batches no longer get stuck on lane handoffs, and stuck lists back off properly instead of hammering every few minutes. Build plan entries that keep failing are dropped after three strikes instead of blocking the queue forever. Scheduled attacks survive ownership handovers, and invalid proxy configurations surface clearly in the UI instead of silently retrying.

April 22, 2026

Plan Villages Before They Exist

You can now configure a village before you've even founded it. Use Add upcoming village in the village sidebar to name it, pick a tribe and field layout, and optionally pin coordinates - the entry appears alongside your real villages with its own styling and full Development, Automation, and Settings tabs, so you can lay down a build plan and automation toggles ahead of time. When a new village turns up in the next scan and matches (coord-pinned entries win; otherwise the oldest matching tribe), Vangrd silently adopts your upcoming entry, applies the settings you prepared, and renames the new village to the planned name automatically.

April 21, 2026

Hero Auction Bidding

Vangrd can now bid on hero auctions for you. Open the new Auctions page and build a list of items you want with a max silver price for each. Vangrd snipes matching lots in the final minutes to avoid bidding wars, can top up silver from gold when a bid is about to land, and can be limited to auctions where the leading bidder is in a specific alliance.

Academy Research Automation

Vangrd now automates troop research in the Academy. Pick the troops you want unlocked and the order to research them in from the new Academy research section in village settings - Vangrd scans the Academy page, tracks what's already researched, and starts the next research as soon as resources and prerequisites line up. Two new account-level ad bonuses are also available: Research faster speeds up Academy research by 25%, and Smithy upgrades faster does the same for Smithy upgrades, matching the existing building-speedup toggle.

April 20, 2026

Split Supply by Resource

The supply settings now let you send different resources to different villages. Add one route for wood, clay, and iron to your hammer village, another that sends only crop to your capital, and leave anything you'd rather keep at home unchecked. Up to four routes per village; resources not claimed by any route stay put. Your existing single-target setup is migrated into one route automatically, so nothing changes unless you want it to.

April 19, 2026

Auto-Spend Hero Attribute Points

When your hero levels up, Vangrd can now automatically pour the fresh attribute points into the stat you care about most - Fighting strength, Off bonus, Def bonus, or Resources. Pick a focus from the new Attributes section on the Hero page, and next time the level-up badge lights up the points are distributed for you.

Smarter Hero Production Focus

Auto hero production now picks its resource focus by solving for the fastest schedule to unblock the next building, instead of always picking a single resource or +all. When a build needs two resources (say 400 wood and 400 clay), the hero alternates between them rather than wasting time on +all - noticeably faster on multi-resource deficits. The scheduler also accounts for production increases as buildings complete, and handles Roman parallel build lanes (resource fields + infrastructure) independently. Focus swaps are minimised when two options are nearly tied, so the hero doesn't thrash between resources.

April 17, 2026

Inbox Message Alerts

Vangrd can now ping your Discord or Telegram whenever a new in-game message lands in your inbox. The alert includes the subject, sender, and a direct link to open the message. Toggle it on from the account settings under Account Events.

Smarter Build Plan Templates

Applying a saved build plan template to a different village now adapts the plan to that village instead of copying slot numbers literally. Walls and tribe-specific administration buildings are translated to the target tribe's equivalent (a Gaul Palisade becomes a Teuton Earth Wall, and a Roman template's Residence becomes a Hun Command Center). Buildings without a cross-tribe counterpart, like Brewery on a non-Teuton village, are skipped with a clear reason. Extra warehouses, granaries, and crannies count against any copies you already have at the required level, so you don't end up queueing duplicates. When a slot is already occupied by a different building, the plan falls back to the nearest empty slot instead of overwriting. Items that depend on prerequisites still in the plan are reordered so they build in the right sequence. The apply dialog now lists every skipped item with its reason so you can see what changed.

Smarter Cross-Village Supply

Build-plan resource shipments now respect the Enable Supply toggle on each village - if supply is unchecked, the bot will no longer pull resources from that village to cover other villages' build queues. Per-resource Keep thresholds (wood, clay, iron, crop) are also honored when picking a donor, so donor villages no longer get drained below their reserves. Finally, the bot now tracks resources already in transit and won't dispatch duplicate shipments for the same shortfall - ending the occasional burst of three back-to-back sends for a single build.

April 16, 2026

Per-Village Notifications

You can now choose which notification types (incoming attacks, defense actions, full warehouses, crop depleted) to enable or disable for each village individually. Support villages you don't care about can be muted while keeping alerts active on your important ones.

Production Boost Timing Fix

The +25% production bonus is now claimed reliably. Previously, the bot could miss the daily availability window and keep retrying at the wrong times. It now waits precisely until the server's daily reset when bonuses become claimable again.

Village Settings Reliability

Village automation settings (NPC merchant, training, supply, building, and others) now stay reliably connected even during long sessions. Previously, changes made in the village automation panel could silently fail to save after the bot had been running for a while.

Per-Village Storage Cache Duration

Storage cache duration is now a per-village setting instead of account-wide. Set shorter cache times on active villages (where trades and shipments arrive frequently) so the bot rechecks resources sooner, while keeping longer intervals on passive villages to save page visits.

Full Multi-Language Support

Vangrd is now available in 8 languages: English, Chinese, Czech, German, French, Italian, Lithuanian, Polish, Russian, Turkish, Hebrew and Arabic. Use the flag picker in the top bar to switch languages instantly. You can also suggest translation improvements directly from the app.

April 15, 2026

Building Construction Fixed

Fixed several buildings being placed on the wrong construction tab (e.g. Trade Office, Marketplace, Brewery). This caused the bot to look for the building on the wrong tab and fail repeatedly. All building-to-tab mappings now match the actual game.

Attack Planner Hero Fix

The "Include Hero" checkbox in the attack planner now resets correctly after adding a wave to a multi-wave plan. Previously it stayed checked, causing the hero to be included in subsequent waves unintentionally.

Training Urgency Setting

New per-village training urgency setting lets you control when resource threshhold should be ignored.

April 14, 2026

Overlapping Agents

Agents with overlapping schedules can now run concurrent sessions, immitating real players much better.

Incoming Attack Detection Fixed

Fixed incoming attack scanning missing some attacks due to a navigation issue. All incoming attacks are now detected reliably (unless scheduler is sleeping of course)

Multi-Wave Oasis Clearing

Oasis clearing now sends multiple waves when a single attack isn't enough to clear all animals when they are actively respawning.

Scout Mission Type in Attack Planner

When scheduling attacks with scouts, you can now choose between scouting resources & troops or defences & troops. The selected mission type is sent with the attack automatically.

Attack Plan Delete and Abort Fixed

Fixed a bug where deleting or aborting a scheduled attack plan did nothing - the confirmation dialog would close but the plan stayed. Plans can now be properly deleted and aborted from the attack planner.

April 13, 2026

Account Import Fixed

Importing account data from older exports now works correctly. Previously, credentials and agent settings were silently lost during import - accounts would appear but couldn't log in. Imports from any previous version are now automatically converted to the current format, preserving all your credentials, agent configs, browser settings, and schedule grids.

Oasis Clearing Now Works on Fatal Reports

Fixed a bug where oasis clearing attacks were never actually sent when triggered by fatal farm list reports. The clearing was logged as "queued" but silently dropped - so animals (elephants, etc.) would keep killing your troops with no counter-attack. Clearing attacks now fire immediately when a fatal oasis report is detected.

April 11, 2026

Catapult Target Selection

You can now pre-pick catapult targets when scheduling attacks. Choose a specific building to destroy or leave it on Random. If your Rally Point is level 20 and you send 20+ catapults, a second target slot appears - just like in the game.

Agent Recognition Across Accounts

Purchased agents are now correctly recognized when shared across multiple accounts. Previously an agent could show as "Manual" on a second account even though it was purchased - this is now fixed.

Multi-Wave Attacks Fixed

Scheduled attacks with multiple waves now send all waves correctly. Previously only the first wave was sent - the remaining waves failed because the game rejected the follow-up requests. This is now fixed and waves are confirmed reliably.

Targeted Raids Troop Icons Fixed

Troop icons in Targeted Raids now correctly show your tribe's troops instead of always displaying Roman units. The troop selector when adding entries also shows proper troop icons with count inputs for each unit type.

Faster Agent Handoff

When one agent fails to connect, Vangrd now hands off to the next scheduled agent immediately instead of waiting up to 40 minutes for the retry timer to expire. Previously a stuck agent could block all others from taking over the session.

Attack Type Selector

You can now choose between Raid and Attack when scheduling attacks. Previously all scheduled attacks were sent as normal attacks - now you can plan raids too.

April 10, 2026

Farm List Village Fix

Fixed an issue where farm list raids could fail if the active village switched to one without a rally point. Vangrd now always verifies the rally point before sending raids, so you won't see "start all" timeouts on villages that can't raid.

Attack Target Verification

Scheduled attacks now verify the target player on the confirmation page before sending. If a village changed owners between planning and execution, the attack is aborted instead of hitting the wrong player.

April 9, 2026

More Reliable Player Tracking

Player profile scans now wait for the profile to fully load before reading data. Previously, scans could fail with "player may be deleted" if the page hadn't finished rendering yet - this is now fixed.

Register Lobby Accounts for Agents

You can now register a new Travian lobby account for each agent directly from the Agents page. Travian rules require every dual to log in with their own lobby account, so we recommend creating a dedicated account for each agent. The registration wizard handles the entire process using the agent's own browser - just enter the email, paste the activation code, and the rest is automated.

April 8, 2026

Realistic Agent Schedules

Agent schedules now support behavioral jitter so transitions don't happen at exact clock boundaries. Choose a behavior preset - Casual, Dedicated, or ADHD - to add natural variation to login/logout times, including early arrivals, overstay, and occasional skipped sessions. Fine-tune jitter, skip chance, and overlap per agent. Makes multi-agent play patterns look much more human.

Fewer False Crop Alerts

Fixed an issue where crop depletion notifications could fire incorrectly when scanning the capacity page. Alerts now only trigger on genuinely low crop levels.

Auto-Distribute Troops

Targeted Raids now has an auto-distribute mode that automatically splits your available troops across all active raid targets in the list. Set it once and the bot balances troop assignments for you.

Map Search by Player & Alliance

The nearby villages tool now supports three search modes - coordinates, player name, and alliance name. Type a player or alliance name to search, then view all their villages with tribe and population filters. Makes it easy to scout neighbors or find alliance members on the map.

Notification Preferences

You can now choose exactly which notifications to receive - incoming attacks, defense actions, full warehouses, and crop depletion. Full warehouse and crop alerts trigger on fresh storage scans so you always get accurate data. Configure your preferences in Account Settings under Notifications.

Targeted Raids

New Targeted Raids tab in Farms lets you set up recurring attacks on specific oases or villages. Create raid lists per village, configure troop counts and intervals with jitter, and the bot sends attacks automatically on schedule. Oasis targets can auto-calculate the right troops based on animal counts, while village targets use fixed troop amounts. Import targets from your existing farm lists or the oasis scanner, and export them back.

Smarter Oasis Clearing

Oasis clearing got a major overhaul. Clearing strategy settings now cascade from account to village to list to entry - set defaults once, override where needed. When farm list raids take casualties on an oasis, clearing attacks are dispatched immediately without disabling the farm list entry. You can toggle auto-clear per farm list.

April 7, 2026

Training: NPC Fix & Explainer

Fixed NPC training burning gold on tiny or skipped batches - NPC priorities now train the maximum affordable amount each time instead of stage-based batching. NPC exchanges during training now also respect the max uses per hour rate limit. Also added a "How does this work?" link in the training settings that explains the full training logic.

Telegram Notifications

You can now receive attack notifications on Telegram in addition to Discord. Create a bot via @BotFather, paste the token in Settings > Notifications, and link it with one click - Vangrd detects your chat automatically. Includes a test message button to verify the connection.

Smarter Troop Training

Troop training now respects your max queue time setting instead of always queuing as many troops as you can afford. It also trains in measured batches - targeting two stages ahead of your current queue rather than dumping everything at once. For example, with a 20-minute minimum queue and 34 minutes remaining, it'll train enough to reach about 60 minutes instead of maxing out the queue.

April 6, 2026

Build Plan Fixes

Fixed two issues with automatic building. Build plans using the Res or Crop filter could get stuck after all matching fields reached the target level - the plan wouldn't advance to the next item. Also fixed new buildings (like Barracks or Academy on empty slots) being skipped entirely - the planner now correctly starts construction instead of jumping ahead to existing buildings.

Server Time Display

The dashboard now shows the game server's current time in the top bar. Click it to toggle between server time and local time - your choice applies to all timestamps across the dashboard, so you always know when events happen in the game's timezone.

More Accurate Travel Times

Travel time calculations now use the correct Travian Legends formula, which doubles the Tournament Square bonus. Previously, attacks planned with "Lands at" could arrive minutes early on longer distances. You can also set the game version manually in account settings.

Attack Plans Stay on Schedule

Scheduled attacks no longer fail when the browser happens to be closed between jobs. Vangrd now proactively opens a browser session when an attack is approaching, so the attack is sent on time even if the account was idle.

Attack Plans Ignore Sleep Mode

Scheduled attack plans now execute on time even when the account is in a sleep cycle or outside its schedule window. Previously, sleeping could cause attacks to be missed.

Resource Field Filter

When bulk-upgrading resource fields, you can now choose All, Resources (wood, clay, iron only), or Crop - so you can level up non-crop fields without touching croplands, or vice versa. The filter also appears on build plan items.

April 5, 2026

Training Queue Improvements

Added a max queue limit per training priority - when a queue already exceeds the set duration, training is skipped so resources aren't locked up in one building forever. Training queue times are also tracked more accurately.

Referral Program

Invite a friend and you both get a free month of an agent after their first purchase. Find your personal referral link on the Profile page. Credits can be redeemed anytime when buying a new agent.

April 3, 2026

Smarter Probe Raids

Probe raids now detect when a target village no longer exists and automatically remove it from the queue, instead of retrying forever.

Browser Stability Fix

Fixed an issue where the browser could be closed while a job was still running, causing tasks to fail mid-execution. This was most noticeable on accounts where jobs take longer to complete - the browser would shut down unexpectedly and trigger a restart cycle.

April 2, 2026

Reliable Farm List Sending

Fixed an issue where "Start All" could send only some of your farm lists - Vangrd now waits for every list to finish sending before moving on. Individual farm list sends also use more reliable confirmation.

April 1, 2026

Major Performance Boost

Overhauled how Vangrd handles page loading and asset caching - operations that previously took 40-120 seconds (village switching, opening buildings, starting farm lists) now complete in 1-8 seconds. Accounts with many villages will see the biggest improvement. Farm list "Start All" also works reliably now on accounts where it previously failed due to the page being too large.

March 31, 2026

Stability Fixes

Fixed an issue where browser sessions could get stuck in a restart loop, and another where probing would retry forever when no troops were available.

March 30, 2026

Probe List Selection Fix

Fixed a bug where selecting targets in the probe list had no effect - checkboxes appeared checked but the action bar always showed "0 selected", making it impossible to probe or add targets to a farm list. Also added a working select all checkbox in the table header.

Major Stability Improvements

Vangrd now runs significantly smoother under sustained load - fixed a memory issue that could cause the bot to slow down or freeze after running for extended periods. Also fixed a critical bug where a login failure on one account would stop all accounts instead of just the affected one. Browser sessions now automatically restart when they become unresponsive.

March 28, 2026

Farm List Reliability

Farm list pages are now reloaded before each Start All click to work around a Travian bug that causes the browser to slow down when the farm list page stays open for a while.

March 24, 2026

Improved Detection Prevention

Enhanced browser fingerprint protection with additional hardening across game pages, making Vangrd even harder to distinguish from a regular browser.

Farm List Target Deactivation Fix

Fixed a bug where fatal and casualty reports were not triggering automatic target deactivation or oasis clearing. The game changed how village links work in reports, and Vangrd was unable to read the target coordinates - so dangerous targets stayed active instead of being disabled.

March 23, 2026

Session Recovery Fix

Fixed an issue where Vangrd could get stuck after a game server outage, requiring a manual restart to resume. Sessions now recover automatically with shorter retry intervals once the server comes back online. Manually stopping and restarting a session also properly resets the retry state.

Farm List Start Reliability

Fixed an issue where "Start All" for farm lists could report failure even though raids were sent successfully - sometimes sending them multiple times. Vangrd now validates the server response directly instead of relying on a brief UI state change.

March 22, 2026

Village Defaults Now Work Everywhere

Account-wide village defaults (troop training, NPC, supply, etc.) are now correctly picked up when deciding which automations to run. Previously, features enabled only through defaults - without a per-village override - were silently ignored.

March 20, 2026

Faster Build Queue Filling

When you have Plus active (or Roman dual queues), Vangrd now fills all available build queue slots in a single pass instead of waiting for a separate cycle per slot. This cuts queue-filling time roughly in half for Plus accounts.

March 19, 2026

Clearer Farm List Setup

The Farm Lists tab now explains how Start All works, what disabling a list does (troops stay home - useful before attacks or defenses), and when you'd want individual schedules instead. Disabled lists are also now properly skipped by Start All.

March 18, 2026

Farm List Activity Visible

Farm list runs now appear in the Activity view. Previously they were missing due to a tracking issue - you can now see every raid with its timing and status.

Training Helmet Auto-Restore

When using the training helmet auto-equip feature, your original helmet is now restored automatically after all troop training is finished. Previously the training helmet would stay equipped - now it swaps back to whatever you had on before.

March 17, 2026

Job Scheduling Stability

Fixed an issue where multiple jobs could run at the same time on the same browser tab, causing navigation errors, timeouts, and "browser unresponsive" failures. Jobs now properly wait their turn - only one runs per tab at a time.

March 16, 2026

Farm Lists Run On Time

Farm list raids are no longer delayed by long-running building upgrades or other jobs. Farm lists now preempt other work - when it's time to send raids, everything else pauses until the farm lists are dispatched, then resumes automatically.

Travel & Army Calculators

Two new tools in the Tools tab. The Travel Calculator computes distance and travel time between villages (accounting for Tournament Square and artefacts) and has a Counter Attack mode for timing interceptions. The Army Calculator shows your army's real power with smithy upgrades and tells you whether upgrading or training more troops is the better investment. Both auto-fill from your villages.

March 15, 2026

Faster Activity Logs

Activity log queries are now instant instead of taking 20+ seconds on large accounts. The logs have been moved to an indexed database, so filtering, searching, and scrolling through activity is dramatically faster.

March 14, 2026

Unified Access Profiles

All accounts - including the primary - now use the same profile format with identical browser settings, agent configuration, and managed user-agent picker. No more raw user-agent field that could lead to bans. Scheduling and session management are also simplified under the hood.

March 13, 2026

Storage Cache Minimum

Storage cache duration now enforces a 5-minute minimum to prevent excessive page refreshes. If your setting was below this, you'll see a warning in account settings.

Building Upgrade Reliability

Fixed an issue where upgrading multi-tab buildings like the Rally Point or Marketplace could fail if the page landed on the wrong tab. Vangrd now automatically switches to the correct tab before attempting the upgrade.

More Consistent Farm List Timing

Farm list intervals are now measured start-to-start instead of end-to-start. If your farm run takes 2 minutes and the interval is 10 minutes, the next run starts 10 minutes after the previous one began - not 12 minutes later.

March 12, 2026

Find & Probe Improvements

You can now add villages directly to a farm list from search results without probing first. The radius filter also supports a min–max range (e.g. 30–100) so you can search a ring around your village instead of the full circle.

Smarter Build Plan Warnings

Build plan no longer warns about missing prerequisite buildings (like Academy) when upgrading buildings that are already constructed. Prerequisite checks now only apply to new constructions, so demolished research buildings won't trigger false warnings.

March 11, 2026

Faster Page Navigation

Navigating between pages (e.g. training summary, troop overview, warehouse) is now significantly faster. Previously each intermediate tab click waited up to 15 seconds for background processing - now only the final destination page triggers that wait.

Defense Scans for Multiple Villages

Fixed a bug where only one village would get scanned for incoming attacks even when multiple villages were under attack at the same time. Each village now gets its own defense scan and response.

March 9, 2026

Disabled Farm Lists Stay Disabled

Fixed a bug where disabling a farm list via the toggle would not actually stop it from running. Disabled lists are now properly skipped by the scheduler and won't be started by sibling jobs either.

Login Recovery Improved

Fixed an issue where tasks would fail instead of re-authenticating when the browser ended up on a login page. Vangrd now properly recovers and continues the job.

March 8, 2026

Farm List Setup Fixed

Fixed a bug where newly created farm list jobs would silently disappear after a few seconds. Jobs now persist correctly and survive background maintenance cycles.

March 4, 2026

Agent Health Dashboard

The account dashboard now shows an agent health card with a live state indicator and a timeline of recent health transitions. Agent health is also tracked for dual sessions.

Player Tracking Deltas

Snapshot history for tracked players now shows population and village count changes between snapshots, making it easier to spot growth or losses at a glance.

Nearby Village Search Fixed

The inactive players search in the Tools panel now returns results correctly. A bug in the map query caused nearby village searches to return empty results for certain coordinate ranges.

Interactive Template Editor

Build plan templates now have an interactive village center map - click empty slots to place buildings, click to increase level, right-click to decrease. Includes a tribe selector for correct building options and a bulk action to queue all resource fields to a target level.

March 3, 2026

Faster Farm List Starts

When starting all farm lists, Vangrd now clicks multiple start buttons in a single page load instead of one at a time - making large raiding runs noticeably faster.

Quick Demolish from Village View

You can now right-click a building in the village center to queue it for demolition - the level bubble turns red and shows the target level. Left-click to undo one level at a time.

Celebration Reliability

Celebrations no longer stop processing when one village encounters an error - other villages will continue running their celebrations normally.

Server Performance Improvements

Vangrd now closes unused browsers automatically to free up CPU and memory, and saves data much more efficiently - reducing lag when changing settings or during heavy automation. Settings should no longer show "no response from server" warnings under load.

March 2, 2026

Smarter Build Plan Processing

Build plans now continue processing other villages even when one village is waiting for resources. Previously, a single village that couldn't afford its next upgrade would block all other villages from building.

March 1, 2026

Reliability Improvements

Pausing and unpausing jobs now works more reliably - unpaused jobs immediately resume instead of staying stuck. Page navigation is also more robust, with better detection and recovery when a page doesn't load correctly.

February 28, 2026

Village Selector Fixed

Switching villages in the dashboard no longer affects which village the bot is working on in-game. Previously, viewing a different village could cause automation tasks to run against the wrong village.

Celebrations Fixed

Celebrations now work correctly on non-English game servers. Also fixed an issue where the resource check could silently skip all villages, preventing celebrations from ever starting.

Adventure Health Safety

Adventures now check your hero's health before starting. If health is below the configured minimum (default 40%), the adventure is skipped until the hero recovers. You can adjust the threshold in Account Settings → Adventures.

New Live Browser View

The browser stream has been completely rebuilt - it now uses a lightweight screen capture instead of the old VNC setup, resulting in a faster and more reliable live view. The stream also shows which dual or owner is currently active.

February 27, 2026

Vikings Troop Training

Auto-training now supports the Vikings tribe. Training is also more resilient - if one village fails, the remaining villages will still be trained instead of the entire job stopping.

Combat & Defense Improvements

Attack confirmations are now faster and more reliable. Attack alerts also fire even when the scheduler is paused, and defense scanning no longer fails for villages without a rally point.

Settings Validation

Settings fields now show inline warnings when values could cause issues - like both work/sleep intervals set to zero, or a minimum higher than the maximum.

Custom Dual Labels

You can now give your duals custom display names so they're easier to tell apart. Double-click any dual name - in the Duals panel or the Schedule tabs - to rename it. The label appears everywhere: schedule tabs, browser stream, and ownership controls. Clear the label to fall back to the login username.

Automatic Ad Bonuses

Ad bonuses have been completely rewritten and now work reliably. The old approach was fragile and often failed - bonuses are now claimed without issues. This also fixes the previously broken adventure duration/danger and special building upgrade bonuses. New: +15% production boost for all four resources can now be claimed automatically every 24 hours. Enable everything in the new Ad Bonuses section in account settings.

Building Queue Reacts Instantly

The building automation no longer runs on a fixed timer. Vangrd now monitors the queue continuously and queues the next upgrade the moment a slot opens - no more waiting up to 10 minutes between builds.

February 26, 2026

Favorited Troops Now Train Correctly

Troops marked as favorites in Travian are now trained correctly - previously they were skipped, causing the training task to do nothing for accounts using the favorites feature.

Drag & Drop List Fix

Fixed a rare bug where dragging items in reorderable lists (build plan, training priorities, smithy upgrades, etc.) could replace an entry with a blank/broken one. Any corrupted lists are automatically cleaned up on load.

Agent Outage Recovery

When the agent connection drops mid-session, Vangrd now retries automatically with increasing wait times (30s up to 10min) instead of restarting the entire browser session. Jobs resume on their own once the agent comes back.

Stability Improvements

Fixed an issue where duplicate automation tasks could appear after a restart, and improved data reliability when multiple account records existed.

No More Mid-Action Page Reloads

The game's automatic page refresh is now blocked at all times while Vangrd is running, preventing it from interrupting tasks mid-action. The page is only briefly unblocked at the exact moment a click is sent.

Better Build Time Estimates

Build plan timing predictions now work in more situations - villages that were previously showing rough estimates will now display more accurate countdown times.

Faster & More Reliable Actions

In-game actions like clicking and navigating are noticeably faster. Vangrd also no longer occasionally misses clicks when the browser is under load.

Build Queue Activity Details

The recent activity feed now shows exactly what was built - e.g. "Queued Granary upgrade to level 12" - instead of the generic "Build plan step completed" message.

Cleaner Scheduler Overview

The dashboard scheduler card now shows the active task name, upcoming job queue with countdowns, and a condensed lock/heartbeat indicator - all at a glance instead of scattered across separate sections.

More Reliable Oasis Clearing

Oasis scanning now works reliably on slower agent connections. Previously, some oases would fail to load in time and get skipped - Vangrd now waits longer and falls back to reading the page directly if needed.

Smoother Login Recovery

Vangrd now handles expired sessions gracefully - it re-authenticates automatically and keeps running jobs intact, so farming, building, and oasis clearing continue without interruption after a session timeout.

Account Status at a Glance

Account cards now show the current session status and last heartbeat time, so you can quickly see which accounts are actively connected.

Better Agent Recovery

Vangrd now automatically recovers when an agent connection drops mid-session, instead of getting stuck on an error page.

Changelog Added

You can now see app updates right from the sidebar. New entries will glow until you've read them.

February 25, 2026

Stability Fixes

Fixed an issue that could cause Vangrd to get stuck in a restart loop for accounts without an alliance. Long-running tasks also no longer risk timing out during idle periods.

Build Queue Fixes

Build plan timing estimates are now more accurate, and existing buildings no longer accidentally get treated as new constructions when upgrading.

Reliable Farm List Targets

Adding targets to a farm list no longer fails when some targets already exist - duplicates are now handled gracefully instead of blocking the entire batch.

Try it yourself.

Connect your account and choose what to automate.

Get Started