Safety & Anti-Detection

How Vangrd Stays Under the Radar

The honest rundown: Travian's Terms of Service forbid automation, every bot carries ban risk, and no one can promise immunity. Here is exactly what Vangrd does to minimize detection — and what it cannot promise.

Ban risk is real

Using any bot violates Travian's Terms of Service. Most Vangrd users never see a sanction, but reports from other players, unrealistic activity, or Travian policy changes can always lead to one. If zero risk is a hard requirement, do not use automation — anyone's, not just Vangrd.

Defense in layers

What Vangrd Does

Real browser, unique fingerprint

Every agent runs an isolated Chromium session with its own viewport, timezone, language, and user-agent. Nothing is injected into the game and no memory is patched.

Dedicated IP per Agent

Each Agent uses one residential or mobile IP and stable fingerprint. Linked gameworlds share both while their cookies and runtime remain isolated.

Work/sleep schedules

Configurable weekly availability grids with presets like 24/7, work hours, night shift, or weekends. The account goes offline during sleep windows instead of acting round-the-clock.

Randomized delays & jitter

Every farm run, build click, and page visit has a configurable minimum delay plus random jitter so timings never look mechanical or perfectly periodic.

Random idle navigation

Between tasks, Vangrd occasionally visits ordinary pages — reports, messages, statistics — instead of repeatedly hitting the same endpoint a player never would.

Per-agent browser profile

Cookies, local storage, and session state live inside each agent. No shared credentials, no shared cookies across accounts.

Agents & gameworld isolation

What linked gameworlds share

Travian tracks account activity at the network level. Gameworlds linked to one Agent intentionally share one network identity, fingerprint, and schedule.

Vangrd keeps each linked gameworld's cookies, browser storage, tasks, and runtime isolated. Use separate Agents when gameworlds must present different network identities.

Each Agent uses one dedicated residential or mobile IP and stable fingerprint. One gameworld is included; additional linked gameworlds cost €1.99 per 30 days before tax.

What Vangrd does guarantee

  • Every Agent uses one dedicated residential or mobile IP
  • Real Chromium browser sessions — no direct API calls, no client modification
  • Configurable jitter, minimum delays, and sleep windows on every task
  • Stable fingerprint per Agent: viewport, timezone, language, user-agent
  • Credentials stored encrypted at rest, used only for login through the browser
  • Automation pauses cleanly on errors instead of clicking blindly

What Vangrd can't promise

  • Immunity from bans — using any bot violates Travian Terms of Service
  • Protection from reports by other players who suspect automation
  • Instant fixes when Travian changes the UI — parsers update, but not always in minutes
  • That datacenter or shared IPs you supply yourself will stay clean
  • Recovery of a banned account — once a sanction lands, Vangrd cannot reverse it

Go in with eyes open.

Try the demo before connecting a real account.