Click Optimize farm lists at the top of Farms > Farm Lists. The panel has two sections: one for what runs on its own, one for previewing changes right now.
The top section controls auto-optimize and auto-tune across your account and per list.

Auto-optimize new lists by default picks the best-yielding targets within your troop budget.Auto-tune troops on new lists by default changes how many troops each target gets so waves line up with what the target is worth.Min delay (hours) and Jitter (hours) set how often the jobs run. Both auto-optimize and auto-tune share the same cadence.
Min delay is the shortest gap between runs.Jitter adds randomness so runs don't fire at exact intervals.Each list has its own pill for auto-optimize and auto-tune: Default / On / Off.
Default follows the account switch above.On or Off overrides just that list. An Override badge appears under the pill.You can also set overrides on the expanded list row under Farms > Farm Lists.

(reset to account default) appears once you've flipped a switch. Click it to drop the override.Expand Apply changes now to see exactly what the optimizer would do right now and push it out manually. Leave the section collapsed if you only want the jobs to handle it.

Scan all lists reads fresh slot data from the game.Select all ticks every scanned list.Tournament Square level and troop counts for each village. The summary bar turns red when demand is over budget.Tune troop allocations tunes troop counts as part of the same apply.Apply shows how many targets it will enable, disable, and tune before sending anything.YIELD ranks targets by resources per troop sent. COMMITTED is how many troops each target needs while waves are in flight. NOW is the current in-game state; REC is what it will be after you apply. The dashed line marks where the village runs out of troops.When a village has lists on different schedules, the optimizer splits its troop budget between them.

{village} has N schedule buckets note at the top.Tip: Flip auto-tune to
Onfor a single hammer list first to see how tuning changes its slots before turning it on everywhere.
For list setup and schedules, see the Farm Lists guide. Oasis targets have their own clearing and respawn rules, covered in Travian oasis farming. New accounts should start with Getting Started.
It ranks every scanned target by resources gained per troop committed and enables the best ones your troops can cover. Targets that no longer fit the village troop budget get switched off.
Auto-optimize picks which targets a list raids. Auto-tune changes how many troops each target gets. The two switches are independent, so you can run either one on its own.
Min delay (hours) sets the shortest gap between runs and Jitter (hours) adds randomness on top. Auto-optimize and auto-tune share the same cadence.
Yes. Each list has a Default / On / Off pill for auto-optimize and auto-tune, and an Override badge appears once you pick one. The same switches sit on the expanded list row under Farms > Farm Lists.
Expand Apply changes now, run Scan all lists, then tick the lists you want to preview. The table shows the current state (NOW) and the recommended one (REC) per target, and Apply reports how many targets it will enable, disable, and tune before anything is sent.
Lists in the same village with different schedules become separate buckets, and each bucket gets its own share of the troops. The faster bucket gets more troops per target because it raids more often.
Vangrd is a Travian bot that runs your account from the cloud, 24/7. Before you choose, see the best Travian bot 2026 comparison.
Set up Travian oasis farming end to end: scan nearby oases, clear the animals safely, raid the respawns on a schedule, and level your hero on them.
Run Travian farm lists on a schedule with jitter, per-list overrides, loss handling after fatal reports, and yield tuning. Set up the Vangrd farm bot.
Set Travian defense per village and threat level: auto-dodge, call reinforcements, spend or ship resources, and get Discord or Telegram alerts.