farming5 min readApril 24, 2026

Travian Farm List Optimizer: Maximize Yield Per Wave

Open the optimizer

Click Optimize farm lists at the top of Farms > Farm Lists. The panel has two sections: one for what runs on its own, one for previewing changes right now.

Set what runs automatically

The top section controls auto-optimize and auto-tune across your account and per list.

Policy section with account defaults, cadence, and per-list override table with two lists marked as Override

  • Auto-optimize new lists by default picks the best-yielding targets within your troop budget.
  • Auto-tune troops on new lists by default changes how many troops each target gets so waves line up with what the target is worth.
  • The two switches are independent. You can have one on and the other off.

Pick a cadence

Min delay (hours) and Jitter (hours) set how often the jobs run. Both auto-optimize and auto-tune share the same cadence.

  • Min delay is the shortest gap between runs.
  • Jitter adds randomness so runs don't fire at exact intervals.

Override one list at a time

Each list has its own pill for auto-optimize and auto-tune: Default / On / Off.

  • Default follows the account switch above.
  • On or Off overrides just that list. An Override badge appears under the pill.
  • Use this when one list should always run untouched, or another should re-tune more aggressively than the rest.

Flip overrides from the list row

You can also set overrides on the expanded list row under Farms > Farm Lists.

Auto-clear, Auto-optimize, and Auto-tune troops switches on the expanded farm list row, with a reset link next to the Auto-tune override

  • Each switch shows the effective state: its own override, or the account default.
  • (reset to account default) appears once you've flipped a switch. Click it to drop the override.

Apply changes now

Expand Apply changes now to see exactly what the optimizer would do right now and push it out manually. Leave the section collapsed if you only want the jobs to handle it.

Preview section with scan button, list checkboxes, Tune troop allocations, Apply button, and the Hammer City bucket table ranked by yield

  • Scan all lists reads fresh slot data from the game.
  • Tick the lists you want to preview. Select all ticks every scanned list.
  • Set the real Tournament Square level and troop counts for each village. The summary bar turns red when demand is over budget.
  • Tune troop allocations tunes troop counts as part of the same apply.
  • Apply shows how many targets it will enable, disable, and tune before sending anything.
  • YIELD ranks targets by resources per troop sent. COMMITTED is how many troops each target needs while waves are in flight. NOW is the current in-game state; REC is what it will be after you apply. The dashed line marks where the village runs out of troops.

Split a village across schedule buckets

When a village has lists on different schedules, the optimizer splits its troop budget between them.

Village with two schedule buckets at every 4m and every 8m, each with its own troop summary and bucket table

  • Lists in one village with different schedules become separate buckets.
  • The faster bucket gets more troops per target because it runs more often.
  • Each bucket gets its own table. Look for the {village} has N schedule buckets note at the top.

Tip: Flip auto-tune to On for a single hammer list first to see how tuning changes its slots before turning it on everywhere.

For list setup and schedules, see the Farm Lists guide. New accounts should start with Getting Started.

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