Set your baseline training rules on the account-level Training page.

Enable troop training turns auto-training on or off.Keep queue filled lets training ignore the resource threshold to keep barracks busy.Train when any resource reaches sets the storage percentage that triggers training.Configure per-village training priorities under Villages > Automation.

Target queue, Max queue, and Min batch control how aggressively each troop line trains.Great, NPC, and Hero toggles are per priority, not per village.Tip: Give hammer villages short, explicit queues -- they are easier to debug than mixed priorities with vague targets.
Toggle NPC and hero resource usage per training priority.
NPC on priorities that should spend aggressively to keep barracks running.Hero only where hero resources are worth converting into troops.Troop healing lives in the same village automation flow as training.

Enable troop healing turns on hospital recovery.Use NPC merchant rebalances resources before healing starts.Use hero resources lets hospital recovery draw from the hero inventory.Healing priority controls which troops recover first when resources are tight.For build support behind training, use the Building Queue guide. For feeder routing and NPC policy, pair this with the Resource Supply guide.
Pick a source village, set Send At or Lands At timing, queue waves, and manage pending attack plans in Vangrd.
Configure settler training, Residence support, and settlement coordinates in Vangrd's village automation.
Watch incoming attacks, configure per-village responses, and wire notifications from Vangrd's defense automation.