Changelog

What's New

Every feature, fix, and improvement — shipped fast, documented here.

May 6, 2026

Every Trade Route at a Glance

The Marketplace page now shows every shipment across your villages in one place. A live timeline lists what's arriving and when, a per-village board flags villages running negative crop and how much help is on the way, and a route map points out gaps - like a starving village with no incoming crop route configured.

One Stuck Village No Longer Blocks the Others

If one village was waiting a long time for resources to upgrade something expensive, building in your other villages could quietly stall too. Now each village is checked on its own, so the others keep building even while one sits parked.

May 5, 2026

See What the Agent Will Build Next

Each village's build queue now shows a status line explaining the agent's next move and what it's waiting on - "Agent will queue Cropland (9) once 8800 wood is available", "Queue full - agent will queue Smithy (16) after current build finishes in ~12m", or simply "Plan complete". It updates live as your queue advances, resources arrive, or another village picks up its turn.

Troop Training Stops Stalling on Full Warehouses

Training queues are now judged one building at a time, so a long Barracks queue no longer blocks the Stable, Workshop, or Great Barracks from training when their own queues are short. There is also a new urgency option, "When below target queue, or warehouse is filling up", that tops priorities up to their max queue once your warehouse passes a threshold (default 90%), so spare resources get burned into troops instead of overflowing.

May 1, 2026

Smarter NPC Trades for Settlers

While waiting on resources for a new settler, Vangrd no longer burns NPC trades it can't actually use. It now skips the exchange when your warehouses are barely full or when your total resources still fall short of one settler's cost, so your daily NPC budget goes toward trades that actually move you forward.

April 30, 2026

Attack Planner Time Zone Fix

The Server/Local clock toggle now properly drives the attack planner: switching modes reinterprets both the displayed times and the time you type into the send/land picker in the chosen zone, so 14:00 in server mode means 14:00 on the game server. The picker itself was also upgraded to a calendar-and-segments control with arrow-key adjustments, instead of the browser's native datetime input.

April 29, 2026

More Accurate Agent Health

The Agent Health bar was showing perfectly fine agents as mostly unstable because the test it ran kept failing on its own. It now uses a more reliable check, so the bar actually shows whether your agent is working.

Reign of Fire Multi-Tribe Support

On Reign of Fire servers each village can be a different tribe, and Vangrd now respects that everywhere. Oasis clearing, farm list optimization and tuning, scout probes, raid lists and the new-list dialog all show troops for the village actually doing the work, not the account's first tribe. The account-wide oasis clearing picker shows troops from every tribe on your account so you can configure mixed setups in one place.

Attack Planner Polish

The attack planner now labels what fires - your queued waves plus the troops in the form, capped at 8 waves total (the rally point limit). The table has a new Sends column next to Lands so you can see when each attack actually leaves, and timestamps stay readable on narrow screens. An attack that fires more than 5 seconds late is now flagged as failed with the drift shown, and the schedule timezone picker covers more regions, including São Paulo and several Europe/Asia/Australia entries.

April 26, 2026

Automated Account Creation

Vangrd can now create a brand-new Travian account for you from scratch. When adding an agent, you can bring your own account, register with your email, or let Vangrd order a fresh inbox - it picks a regional email provider, handles verification, and then sends and accepts the dual invite on your access automatically. Captchas during registration are solved reliably, and each new account gets its own randomised browser profile so it looks distinct.

Farm List Auto-Cleanup

Targets that Travian auto-deactivates on your farm lists (deletes, bans, prolonged inactivity) are now cleaned up automatically on the next raid pass. Natar takeovers are reactivated so they stay in rotation, and the rest are removed - so your raid lists stop dragging dead slots and stay focused on real targets without you having to prune them by hand.

Quality of Life Polish

A round of small fixes: oasis scans show live progress and use a more reliable map view, behavior preset tooltips spell out the values they apply, tribe pickers only offer tribes playable on the current gameworld, and tracked players auto-pause when their profile is deleted. Background work like oasis scans and manual lookups now finishes properly instead of getting cut short, and one broken farm list no longer takes down the rest of the batch.

April 24, 2026

Per-List Auto-Optimize and Auto-Tune

Auto-optimize is now a per-list setting layered on top of the account-wide default, and a new Auto-tune option periodically rebalances troops on each slot using raid history. Each list can be set to Default / On / Off, so curated raids, scouting lists, and hand-tuned anvils stay safe from automatic changes. The Farm Optimizer dialog is reorganised into two sections - one for what runs automatically, one for applying changes by hand.

Hero Auto-Smelt

Vangrd can now keep your Hero's crafting slots busy on its own. Open the Hero page, flip on Auto-Smelt, pick the highest rarity worth melting down, and choose how to finish each smelt: grab half the materials the moment it starts, wait out the full duration for free, or spend 2 gold per slot to cut the remaining wait in half. Vangrd then fills both slots with eligible items, takes completed Materials the instant they're ready, and stops on its own when the inventory has nothing left to smelt.

April 23, 2026

Per-List Farm Schedules

Every farm list now has its own schedule, so you can run most lists on one cadence and a few on a different one. Lists from the same village's rally point are still batched into a single Start All click whenever they're due close together. The UI now groups lists by village with a summary line and a one-click button to apply a schedule to every list in that village. Existing setups carry over automatically.

Reliability & Stability

A pass on the parts of Vangrd that handle batched farm-list raids, build plans, scheduled attacks, and broken proxies. Farm-list batches no longer get stuck on lane handoffs, and stuck lists back off properly instead of hammering every few minutes. Build plan entries that keep failing are dropped after three strikes instead of blocking the queue forever. Scheduled attacks survive ownership handovers, and invalid proxy configurations surface clearly in the UI instead of silently retrying.

April 22, 2026

Plan Villages Before They Exist

You can now configure a village before you've even founded it. Use Add upcoming village in the village sidebar to name it, pick a tribe and field layout, and optionally pin coordinates - the entry appears alongside your real villages with its own styling and full Development, Automation, and Settings tabs, so you can lay down a build plan and automation toggles ahead of time. When a new village turns up in the next scan and matches (coord-pinned entries win; otherwise the oldest matching tribe), Vangrd silently adopts your upcoming entry, applies the settings you prepared, and renames the new village to the planned name automatically.

April 21, 2026

Hero Auction Bidding

Vangrd can now bid on hero auctions for you. Open the new Auctions page and build a list of items you want with a max silver price for each. Vangrd snipes matching lots in the final minutes to avoid bidding wars, can top up silver from gold when a bid is about to land, and can be limited to auctions where the leading bidder is in a specific alliance.

Academy Research Automation

Vangrd now automates troop research in the Academy. Pick the troops you want unlocked and the order to research them in from the new Academy research section in village settings - Vangrd scans the Academy page, tracks what's already researched, and starts the next research as soon as resources and prerequisites line up. Two new account-level ad bonuses are also available: Research faster speeds up Academy research by 25%, and Smithy upgrades faster does the same for Smithy upgrades, matching the existing building-speedup toggle.

April 20, 2026

Split Supply by Resource

The supply settings now let you send different resources to different villages. Add one route for wood, clay, and iron to your hammer village, another that sends only crop to your capital, and leave anything you'd rather keep at home unchecked. Up to four routes per village; resources not claimed by any route stay put. Your existing single-target setup is migrated into one route automatically, so nothing changes unless you want it to.

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