更安全的掠夺兵力调整
兵力调整会保留对防御情况未知的村庄所用的兵力,并且不会在掠夺损失后减少兵力。处理损失时,现在会停用发起掠夺的村庄中的相应掠夺目标。
更新日志
每个新功能、修复和改进:上线很快,这里都有记录。
最新撰写的更新:2026年10月16日
截至最新撰写的更新日期,30 天内有 45 条说明,90 天内有 66 条说明。
这些是撰写的产品说明,并非部署时间戳或发布次数。下方历史保留了原始措辞。
调度
躲避和计划攻击总会执行账号控制
共享账号权限游戏兼容性
影片奖励恢复正常资源物流
资源发送能看到商人回家了建造
建筑模板会显示缺少的前置条件新功能
Alliance Command兵力调整会保留对防御情况未知的村庄所用的兵力,并且不会在掠夺损失后减少兵力。处理损失时,现在会停用发起掠夺的村庄中的相应掠夺目标。
当 Travian 没有从某个农场列表派出任何掠夺时(例如村庄没有该列表所需的部队),活动日志现在会说明这一点。以前它会显示该列表已发送。
玩家历史和 Alliance Command 的导出现在可以保存为 Excel 文件,在任何表格应用里打开都能保留各列。CSV 和 XML 依然一键可选,Vangrd 会记住你的选择。
聊天现在能正确解释定向掠夺的节奏,以及训练选项 从不 的作用。
当 保持队列满载 设为 从不 时,Vangrd 现在总会等到满足 当任何资源达到时训练 的条件,即使队列为空也是如此。达到该水平后,训练会自动开始。
Vangrd 现在只在浏览器准备好后才连接,因此启动失败、需要重试的情况更少。
当你的金币少于所需费用时,Vangrd 不再尝试 立即完成。以前它可能每隔几分钟就重试一次却始终失败。
现在可以选择未来的日期作为玩家历史导出的结束日期,即使设备时钟偏快也没问题。导出仅包含已有的历史记录。
重复的 Discord Webhook URL 不再发送重复通知,设置中也无法添加重复 URL。攻击出发时间范围现在从上次未发现来犯攻击的检查时间开始。
为代理付款后,即使你在结账页面跳转回来之前就关闭了标签页,Vangrd 现在也会自动开始设置。审核步骤不再为已购买的代理提供退款选项。如果设置失败,你会看到出错原因和一个可用的重试按钮。
如果 Vangrd 在设置过程中等待你输入激活码、选择种族或填写名称时重启,你可以从该步骤继续,无需重新注册。
你的英雄现在会在狩猎后返回仍有动物的绿洲。以前,Vangrd 可能会停止访问这些绿洲。当 最长行程 内的所有练级绿洲都为空时,Vangrd 现在会告诉你最近一个有动物的绿洲有多远。没有设置部队的农场列表目标现在会被跳过,其他目标仍会发送。
现在,更改 Travian 中的村庄顺序后,Vangrd 中的建筑和资源田仍会对应正确的村庄。
你购买的代理现在始终使用其所在国家的语言和时区,让浏览器与其 IP 一致。你不能再手动设置它们,设置来自其他国家的代理也已修正。对于你自己的代理,当这些设置与连接测试发现的国家不符时,Vangrd 会提醒你,并一键填好。
Alliance Command 新增敌方档案、侦察提醒、新成员观察名单和手动粮食请求。你可以在行动前安排侦察、标记仅用于佯攻的目标,并协商共享的掠夺目标。
账号所有者可以授予查看或控制权限,并在其他用户在线时更改权限。共同使用者可以退出共享账号。
你可以通过成员任务和工作流程召回驻扎在其他村庄的选定部队。
Alliance Command 是为你的联盟和联合阵营新增的版块。成员粘贴游戏页面即可分享来袭攻击、部队和报告,有没有 Vangrd 代理都可以。盟主可以使用威胁看板、防守呼叫、防御储备,以及带佯攻和波次的攻击规划,提醒还能发送到 Discord 和 Telegram。
现在即使账号已暂停、付费已到期,或 Vangrd 刚刚重启,躲避和计划攻击也会照常发出。只有紧急停止能让它们停下。计划攻击出发前会核对准确的到达秒数,时间不对就留在村里;Vangrd 更新也会等即将出发的部队发出后再进行。
任务和活动两个页面现在合并为一个状态页面。任务列在侧边,时间线用一句简单的话描述每次运行,例如“已发送 6 个农场列表”。没做任何事的运行会折叠成一行,只看问题只显示需要你处理的运行。正常等待显示为灰色,所以黄色和红色现在就表示有需要查看的地方。
如果 工作 / 休眠 的休息正好在下一次 启动所有农场列表 发送到期时开始,Vangrd 现在会先发出农场列表,再开始休息。你的间隔保持不变,部队不会在村里多等 5 到 8 分钟。休息最多推迟 15 分钟开始。你可以在启动所有农场列表卡片上用 休息前发送 关闭此功能。
Vangrd 现在会把每个奖励影片看完再领取奖励。之前大部分生产加成、建筑和冒险的影片奖励都会失败,因为游戏现在只在完整看完影片后才发放奖励。
扫描个人资料后,Vangrd 现在能识别你在游戏中的联盟。自动农场目标检查和探测会跳过该联盟的村庄。
发送一个农场列表时,Vangrd 现在会在同一次运行中一并发送其他已进入各自时间范围的列表。每个列表保持自己的间隔,更少的页面加载让你的列表更贴近你设定的时间。连接中断时保存的时间修改也不会再丢失。
农场列表现在会按你设定的间隔再次启动。以前每次发送所用的时间会叠加上去,所以设为每 3 分钟的列表实际更接近每 4 分钟一次。
在任务上点击立即运行,现在只会启动一次,之后任务恢复正常节奏。以前,像启动所有农场列表这样的任务会每分钟重新启动,直到账号被停止。
自 9 月 21 日起,Vangrd 可能会在无损失返回的掠夺后停用农场列表中的目标。现在只有在掠夺出现损失、并且你的自动停用设置要求这样做时,才会停用目标。被误停用的目标仍保持停用,请在农场列表中重新启用它们。
在 3x 世界中,Vangrd 现在使用与你的英雄页面显示一致的骑马英雄速度。之前 3x 的速度加成被算了两次,所以英雄行程看起来比实际快一倍。反击、攻击计划器、清理绿洲和英雄狩猎现在都按真实行程时间来规划。
关于你的增援被攻击的报告,可能让报告读取暂停30分钟,期间探测也会停下。现在Vangrd会正常读取这类报告。如果探测所需的部队不在村庄里,探测会等待部队回来,而不是一次次失败。
在最近一次Travian更新后,部分世界的物品熔炼、金币换银币和产量加成会失败。现在它们已恢复正常。NPC交易现在会被正确确认。Vangrd会记录每次交易花费的金币,不会再重复已经完成的交易。
以前 Travian 拒绝新代理的名字时,注册会在邮箱已经用掉之后停下。再试一次就会报"邮箱已关联",真正的原因被掩盖了。现在 Vangrd 会显示名字被拒的原因,并让你换一个名字,注册会继续使用同一个邮箱。注册等待激活码太久时,现在会暂停而不是失败,你可以稍后继续。
玩家搜索现在能找到西里尔字母和其他字母的名称,不再受大小写影响。定向掠夺现在会在 Travian 重定向报告页面或使用本地化负号时,继续恢复战利品总数和每小时平均值。
一个村庄可能连续几个小时显示“没有可用的商人”,而它的商人其实早已回来待命。发送之后,游戏只会告诉你有多少商人在家,却不会告诉你村庄总共有多少商人。Vangrd 丢失了这个总数,就没有依据去计算归来的商人,于是这条路线一直卡住。现在 Vangrd 会从发送表单记住商人总数,拿不准时会重新打开市场。商人一到家,发送就会继续。
Vangrd 还没打开过的村庄会把建筑显示为受阻,即使计划会先升级它们需要的田地,所以鋸木廠仍然要求伐木場达到 10 级。建筑计划警告现在会正确读取这样的村庄。只升级一种田地的计划不再算到其他田地上,同一种田地的第二块也不再被判定为不可能。
当游戏拒绝代理登录时,Vangrd 会每隔几分钟重试一次,并显示连接错误。当代理在该游戏世界还没有角色时,Travian 同样会提示"密码错误",所以真正的原因往往是一个始终没被接受的副手邀请。现在 Vangrd 在第一次被拒绝后就会停下,并告诉你是哪一种情况:更新已保存的密码,或者完成邀请、加入世界。一旦角色出现,它会自动重新开始。
创建模板时,建筑菜单现在会在你添加建筑之前显示模板尚未满足的前置条件,例如“缺少:伐木场 Lv10,主楼 Lv5”。每个模板条目也会像村庄建筑计划一样显示同样的警告和“自动添加”按钮。
以前在设置过程中购买代理时,注册可能会立刻失败,并提示代理没有响应。这是因为设置在服务商开通代理之前就去检查了它。现在设置会给新代理最多 90 秒的上线时间,然后再开始注册。
自动治疗之前只寻找医院,所以斯巴达村庄从未治疗过受伤的部队。现在斯巴达村庄的治疗会使用医神神殿,优先级和阈值与医院相同。
斯巴达人的治疗建筑医神神殿之前没有出现在建造菜单中,反而显示了斯巴达人无法建造的医院。现在建造菜单会为斯巴达村庄提供医神神殿,并对他们隐藏医院。
以前,代理过期后你下单更换,新代理可能会被分到一个全新的账号上,而不是你原来的那个。现在,下单更换会进入过期代理自己的更换流程,新代理会直接接管你现有的账号,村庄、设置和时间表都会保留。闲置的备用代理也可以在账号页面直接绑定到已有的代理上。
如果你在同一个游戏世界里用新角色重新开始,Vangrd 现在会认出这就是你的账号,不会再把你当代管账号处理。旧村庄会被清空,新村庄会被接入,第一次扫描时自动化功能就会重新运转起来。
以前,设置账号时如果添加了多个代理,其中一个连接失败,流程就会卡在那里,后面的代理都不会被连接。现在,设置会连接每一个代理,只标记出连接失败的那个。对标记的代理点击重试,即使它之前从未连接成功,也会一并完成连接。
在有多个代理的账号上,建筑计划的某个步骤有时会在休息中的代理浏览器里执行,而那个代理当时正在浏览游戏来伪装成真人。两边操作的是同一个页面,步骤可能落在错误的画面上并失败。现在,休息中的代理在处理建筑计划步骤时会暂停浏览。
如果账号所在的私人服务器只允许通过大厅页面登录,Vangrd 现在不会再没完没了地重试登录。它会把账号搁置一边,提示这个世界暂时还不支持,然后不再动它,直到你删除账号,或者以后支持了这个世界。
修复了几个可能打断账号设置的问题。浏览器健康检查不再打断正在进行的注册,重试助手注册不再创建多余的游戏角色,已接受的助手邀请也不会再反复要求你发邀请。
有些 Travian 私人服务器只允许通过它们自己的大厅页面登录,Vangrd 没办法自动化这种登录。现在添加这类服务器会立刻被拒绝,并给出明确原因;如果账号已经在这样的服务器上,也会显示真正的问题,而不是一条误导性的代理错误。
定向掠夺现在会显示每个村庄向目标发动的所有掠夺和普通攻击报告中的已记录战利品总量及每小时平均值。这些数据仅覆盖追踪期间,可能缺少已删除的报告,也不保证资源已送达仓库。
Vangrd 现在会先验证英雄资源转移,再重新检查建筑费用。当已有建筑导致无法建造时,建筑计划不再使用英雄资源。
当英雄资源足够支付建筑升级时,智能建造现在会使用英雄资源。请在村庄设置中启用使用英雄资源建造。
如果新代理的游戏角色还没准备好,它可能会被一个假的“密码错误”提示锁定。现在,Vangrd 会先等角色在游戏世界里创建好,再让代理登录;时机不对的登录只会重试,不会再把代理停用了。
排程现在有两种模式。自然 会按每个代理自己的时区,每天规划新的会话时间,包括一段较长的睡眠时间、会话之间的短休息,以及账号偶尔停用一天。固定 会保留你手动绘制的每周网格。
新账号会从自然模式开始。第一个代理不再一开始就被排成全天运行,额外代理也不再带着一个永远无法运行的空排程加入。你已有的账号会保持固定模式,直到你自己切换。无论哪种模式,你绘制的网格都会保留,所以你随时可以切换回来。
“排程”页面会按天显示七天预览。它显示计划实际达到的覆盖率,而不是一个目标数字,所以睡眠、休息和空档都会显示出来,不会被隐藏。为每个代理设置允许运行的小时和休息日,按 换一种模式 生成不同的一周,然后应用。设置向导使用同一个预览,所以你批准的排程就是账号创建时使用的排程。
村庄升级建筑缺资源时,Vangrd 现在可以不离开建筑页面,直接从英雄那里补上资源。这样不用再跳去英雄背包,升级能更快开始。不支持这个快捷方式的游戏世界,会继续像以前一样使用英雄背包。
农场列表不再向刚被第一波掠夺清空的村庄发送第二波。在农场列表标签页开启跳过已有掠夺在途的目标,每次运行发送前都会检查实时掠夺状态,跳过任何已经有部队在途的目标。因此一次运行发送的掠夺次数可能会减少,但每一次都会打在值得打的地方。
目标搜索现在可以按玩家过滤,只显示只有一个村庄的玩家,因为这些通常是最弱的目标。每个农场列表还新增了启用所有目标和停用所有目标操作,农场列表标签页现在还会标记出现在多个列表中的目标,方便你选择由哪个列表保留它们。
自定义工作流现在可以由游戏事件触发,不再只能靠计时器或计划时间:新村庄建立、建筑完成、英雄回家、来袭部队等等。当一个村庄建立时,工作流会拿到它的 id、名称和坐标,所以可以立刻套用建筑计划模板,并为新村庄设置补给线,不需要点击,也不需要浏览器。新的 新村庄快速启动 模板开箱就能完成这件事。
工作流还可以把你的实时账号状态(金子、资源、部队数量、文化点数等等)读入变量,对它做简单计算,并在工作流的日志消息中显示结果。
Vangrd 现在可以替你向联盟加成捐献资源了。侧边栏新增的“联盟”页面就是控制中心:每日捐献量可以设成固定数值,也可以设成游戏每日上限的一定比例,还能拖动四个加成,排出你想要的填充顺序。捐献的资源来自有余力的村庄:每个村庄都会保留你设定的储备,建筑队列要用的资源一律不动,你也可以把某些村庄完全排除在外。捐献不会一次性全送出去,而是分成几次、分散在一天里进行。想更快填满加成,Vangrd 还能从英雄背包补充资源,并用金币把每次捐献变成三倍,消耗不会超过你设定的每日金币上限。
每个村庄现在都可以自行购买其他玩家的挂单。Vangrd 会读取完整挂单簿,根据该村庄缺少什么、什么快要溢出来为每条挂单定价,并接受值得拿下的挂单。你可以在每个村庄的自动化设置中开启它。
启用前,立即检查挂单 会显示有多少挂单符合你的规则,以及具体是哪些挂单。这样你可以试一个设置,并马上看到结果。预览和后台运行使用同一套规则,所以你看到的就是代理会执行的内容。
你预留的商人会保持空闲,用于运送资源;当村庄还有未完成的补给线时,交易会暂停。账号人口低于 200 时,游戏只允许一换一交易,所以在超过这个限制前,规则只是用来挑出哪些交换值得执行。
代理健康栏可能会把从未真正变慢的连接显示为几乎全程不稳定。检查只会在代理在线时运行,并且需要大约一分钟的样本才会开始判断。这两段时间之前都会被记录为不稳定,而最后一段还会延续到代理离线后的每个小时。现在,该栏会将未监看的时间留空,并按代理实际在线的时间报告百分比。
现在,同一个代理可以用于多个游戏世界。登录信息、连接、浏览器身份、时间表和续费保持共享,而每个游戏世界仍有各自的角色和会话。所有人都可以添加新的游戏世界。
原来的“市场”页面现在更名为 补给线。你之前的资源输送设置已经自动转换成了输送链接,商人还是会和原来一样在你的村庄之间运送资源。页面顶部的检查横幅会标出值得留意的地方,比如已暂停的链接、运往已不存在村庄的货物,或者运输上限设得比商人实际能运的还多。建筑队列缺资源时自动运送,现在每条链接上只要勾一个复选框就行。
农场页新增“英雄练级”标签页,会派你的英雄去附近的绿洲刷经验。它会挑每小时经验最高的那个绿洲,出发前先看英雄血量、判断这一仗打不打得过,给英雄戴上经验头盔,打完还会等野兽重新刷新再回去。英雄阵亡就用水桶复活,升级后的属性点也会替你分配好。在绿洲扫描里可以直接把绿洲加进练级场。
现在保持绿洲干净只用一张卡片就能配好,三档风险预设:谨慎、平衡和激进。你不用再自己调兵力上限和目标筛选,只要选好你能接受多大风险,代理就会按预期收益和安全余量,判断哪些攻击值得派出去。
用一个个简单的模块,搭建属于你自己的自动化流程。你可以把启动农场列表、训练部队、刷新仓库这些动作串在一起,按谷物不足、敌军来袭这类条件分出不同分支,还能让这些步骤在你的各个村庄里逐一重复执行。每条工作流可以按计时器运行、按固定排班运行、在仓库快满这类游戏事件发生时自动触发,也可以随时点击“立即运行”手动运行。你可以从现成模板开始,导入别人分享的工作流,或者直接在聊天里让助手帮你搭建。运行时可以实时看它一步步执行,也能回看以往的运行记录;如果某个工作流一直失败,还会通过 Discord 或 Telegram 提醒你。在侧边栏新增的“工作流”页面里就能找到它。
修复了几个时机问题:代理有时会在还在读报告或启动农场列表时就把浏览器关掉,尤其是在按排班休眠和自动重启前后。现在这些操作会正常完成或干净地恢复,不再报错。
建筑队列满了的时候,代理现在会等到下一个空位,而不是每隔几分钟就重试一次。市场打开时停在发送资源标签页,它也能自行恢复;村里缺集结点或市场时,会自动把它们排进建造队列,而不是直接报错。
如果训练优先级里有某个村庄还没研究的兵种,代理现在会跳过它并给出清楚的提示,而不是直接失败、卡住后面的整个训练列表。
代理现在能正确识别你的哪个村庄是首都,依赖首都信息的功能也就都能正常工作了。
连接恢复后,代理的连接状态不会再显示过时的故障信息了。
新增英雄设置:每 6 小时自动使用一件艺术品,为你的下一个村庄增加文化点。可设置最低文化点门槛,避免艺术品被用在小额收益上。默认关闭。
建立新村庄更靠谱了。代理现在会实时掌握你的文化点数,并在两次查看之间做出估算,所以它不会再守着过时的数据干等,一旦有定居点槽位空出来,就立刻派出开拓者去建立你的下一个村庄。
修正了埃及人、匈奴和斯巴达人部队的行军速度,现在这些民族的行军时间和掠夺时机都准了。之前有好几个兵种的速度是错的,侦察兵也在其中。
现在每个村庄都可以为资源设置最低和最高水平。当某项资源低于最低值时,代理会从其他村庄运入资源,将其补到接近最高值。它会与补给路线配合使用 - 路线把村庄的盈余向外运送,而填充水位会拉入资源,保持库存。
编辑 Agent 的排班现在立刻生效。如果在任务运行时清空时段,Agent 会先把当前任务做完,然后干净地停下来,而不是继续超时干活。把所有时段都清空也会让 Agent 立刻停摆 - 它不会再退回到 24/7 全天运转。
代理现在能正确识别已排入主建造师栏的建筑,因此不会再重复尝试已经在队列中的升级。这修复了同一建筑链式升级会导致代理失败并丢弃计划条目的问题。
排班页面现在把每个 Agent 当成一个真人来呈现(用它代理所在的国家),还会显示一条把所有 Agent 合在一起的覆盖时间条,当排班看起来不太合理时也会给出提示 - 比如长时间没有休息,或者两个 Agent 时间重叠。挑合适的时段轻松多了。
金币页面现在会持续记录代理花掉的每一枚金币 - 立即完成的升级、NPC 交换、金币换银币以及英雄熔炼。选一个时段(24 小时、7 天、30 天或全部时间),按来源或村庄筛选,一眼就能看出是哪项功能在吃你的金币。
“立即完成时间”阈值过去只跟下一个要腾出来的槽位作对比,所以即使第一项快好了,整条都是长建筑的队列也不会用金币结束。现在改成跟队列里最后一项完成的时间作对比,这才真正对应“我要等这条队列多久” - 一旦你的整条队列超过阈值,代理就会花金币腾出一个槽位,无论哪一项离完成最近。
市场页面现在把你各村庄之间的每一笔运输都集中显示。实时时间线列出什么时候到什么货,按村庄的看板标出粮食为负的村庄以及在路上的援助有多少,路线地图还会指出缺口——比如一个正在挨饿、却没有任何配置好入村粮食路线的村庄。
之前如果有一个村庄在长时间等资源凑齐升级一栋贵的建筑,其他村庄的建造也会跟着悄悄停下来。现在每个村庄都是独立判断的,所以哪怕其中一个停在那儿等着,其他村庄照样接着建。
每个村庄的建造队列现在都会显示一行状态,说明 Agent 下一步要做什么、在等什么 - "等 8800 木材到账后,Agent 会把农场 (9) 加入队列"、"队列已满 - 当前建造大约 12 分钟后完成,Agent 会接着把盔甲厂 (16) 加入队列",或者直接显示 "计划已完成"。它会随着队列推进、资源到账或其他村庄轮到自己时实时更新。
训练队列现在按建筑各自判断,所以兵营队列很长时也不会再卡住马厩、工坊或大兵营 - 只要它们自己的队列还短,就照常训练。还新增了一个紧急程度选项“低于目标队列,或仓库快满时”,一旦仓库超过设置阈值(默认 90%),就会把优先项目都补到最大队列,让多余资源变成兵,而不是白白溢出。
在等待新移民的资源时,Vangrd 不再浪费根本用不上的 NPC 交换。当仓库刚刚有点满,或者总资源仍然不够一个移民的成本时,它现在会跳过交换,让你每天的 NPC 额度用在真正能推进你进度的交换上。
服务器/本地时间切换现在真的能控制攻击计划器了:切换模式会按所选时区重新解释显示的时间和你在发送/落地时间选择器中输入的时间,所以服务器模式下的 14:00 就是游戏服务器上的 14:00。时间选择器本身也升级成了带日历和分段的控件,可用方向键调整,而不是浏览器原生的 datetime 输入框。
Agent 健康条之前会把状态完全正常的 Agent 显示成大多不稳定,因为它跑的检测本身就经常失败。现在改用了更可靠的检查,健康条能真正反映你的 Agent 是否正常工作。
在 Reign of Fire 服务器上,每个村庄都可以属于不同种族,Vangrd 现在各处都会正确识别。绿洲清理、农场列表优化和调校、侦察探测、掠夺列表以及新建列表弹窗,都会按实际执行操作的村庄显示对应兵种,而不是应用账号的第一个种族。账号级绿洲清理选择器会显示账号下所有种族的兵种,方便你在一个地方配置混合阵容。
攻击计划器现在会标出真正会发出的内容 - 已排队的波次加上表单里的部队,总数最多 8 波(集结点上限)。表格在 到达 旁边新增了 发送 列,让你能看到每次攻击实际何时出发,窄屏上时间戳也更好读。攻击如果晚发超过 5 秒,现在会被标记为失败并显示偏差;时间表的时区选择器也覆盖了更多地区,包括圣保罗以及多个欧洲、亚洲和澳大利亚条目。
Vangrd 现在可以从零开始帮你注册一个全新的 Travian 账号。添加 Agent 时,你可以使用已有账号、用自己的邮箱注册,或者让 Vangrd 直接订一个新邮箱 - 它会选择对应地区的邮箱服务商,自动完成验证,然后在你的访问配置上发送并接受双人邀请。注册过程中的验证码也能稳定处理,每个新账号都会获得独立随机化的浏览器配置文件,看起来彼此不同。
农场列表里被 Travian 自动停用的目标(删号、封号、长期不活跃)现在会在下一轮掠夺时自动清理。被纳塔接管的目标会重新启用并继续参与循环,其余目标会直接移除 - 这样你的掠夺列表不会再带着一堆失效槽位,只会专注真正可打的目标,也不用你手动一个个清掉。
这一轮修了不少细节:绿洲扫描会实时显示进度,并改用更稳定的地图视图;行为预设提示会写清楚实际应用的数值;种族选择器只列出当前服务器可玩的种族;被追踪玩家的资料删除后会自动暂停。绿洲扫描、手动查询这类后台任务现在会正常跑完,不会再中途停掉;单个农场列表出问题时,也不会拖垮整批任务。
自动优化 现在可以按列表单独设置,并叠加在账号级默认设置之上;新增的 自动调优 还会定期根据掠夺记录重新平衡每个槽位的兵力。每个列表都可以设为 跟随默认 / 开启 / 关闭,所以精调过的掠夺列表、侦察列表,以及手动调好的防御配置都不会被自动改动影响。农场优化器弹窗也整理成了两个部分 - 一个管理自动运行的内容,一个用于手动应用改动。
Vangrd 现在可以自动让英雄的锻造槽位一直运转。打开英雄页面,开启 自动熔炼,选择最高熔炼到哪个稀有度,再选择每次熔炼的完成方式:开始时立即拿一半材料、免费等完整时长,或每个槽位花 2 金币把剩余等待减半。Vangrd 会用可熔炼物品填满两个槽位,材料完成后立刻领取,背包里没有可熔炼物品时自动停止。
现在每个农场列表都有自己的时间表,所以你可以让大多数列表按同一个节奏跑,少数列表用另一套节奏。同一个村庄集结点下的列表如果到点时间很接近,仍然会合并成一次 全部出发 点击。界面现在按村庄分组显示列表,每组都有汇总行,还能一键把时间表应用到该村庄的全部列表。原有配置会自动迁移过来。
这次打磨了 Vangrd 里处理批量农场列表掠夺、建筑计划、定时攻击和故障代理的部分。批量农场列表不会再卡在通道交接上,卡住的列表也会正常退避,而不是每隔几分钟硬刷一次。建筑计划条目如果连续失败三次会被丢弃,不会再一直堵住队列。定时攻击现在能跨过账号归属切换继续保留;代理配置无效时也会在界面上清楚提示,而不是在后台默默重试。
现在你可以在村庄还没建立之前就把它配置好。在村庄侧边栏点击 添加预定村庄,给它起个名字、选好种族和田地布局,还可以顺手固定坐标 - 该条目会和真实村庄并排出现,拥有专属样式以及完整的 发展、自动化、设置 三个页签,所以你可以提前布置好建造计划和各种自动化开关。当下一次扫描出现新村庄并且匹配上(已固定坐标的条目优先;否则取最早匹配的种族),Vangrd 会在后台悄悄把预定条目接管过来,应用你准备好的设置,并自动把新村庄改名为计划中的名字。
Vangrd 现在可以替你在英雄拍卖里出价。打开全新的 拍卖 页面,列一份你想要的物品清单,并为每一项设置一个银币上限价。Vangrd 会在结拍前最后几分钟狙击匹配的拍品以避免抬价大战,临近成交时可以用金币兑换银币来补足出价,还可以限定只在领先竞标者属于指定联盟的拍卖里出手。
Vangrd 现在可以自动在研究院研发兵种了。在村庄设置里新增的 研究院研发 区块里挑好你想解锁的兵种和研发顺序 - Vangrd 会扫描研究院页面,记录哪些已经研发过,只要资源和前置条件都满足,就会立刻开始下一项研发。另外还新增了两项账号级别的广告加成:研发加速可以把研究院的研发速度提升 25%,盔甲厂升级加速则对盔甲厂的升级生效,和之前的建筑加速开关是同一个思路。
现在补给设置可以让你把不同资源送到不同村庄。你可以新建一条规则,把木材、粘土和铁送到主攻村;再加一条只把粮食送到首都;那些你想留在本村的资源就不用勾选。每个村庄最多可以配四条规则;没被任何规则认领的资源就留在原村不动。你之前的单目标设置会自动迁移成一条规则,所以除非你主动去改,否则什么都不会变。
英雄升级之后,Vangrd 现在可以自动把新拿到的属性点全部投到你最看重的那一项上 - 战斗力、攻击加成、防御加成或资源。在英雄页面新加的属性区块里选好主攻方向,下次升级提示一亮,系统就会帮你把点数分配好。
自动英雄产出现在会通过算出解锁下一栋建筑的最快时间表来决定主攻哪种资源,不再死板地一直选单一资源或 +all。当一栋建筑需要两种资源时(比如 400 木材和 400 粘土),英雄会在两者之间来回切换,而不是浪费时间在 +all 上 - 多资源缺口时速度提升很明显。调度器还会考虑建筑陆续完成后产出的提升,并且把罗马人的并行建造队列(资源田 + 村内建筑)分开独立处理。当两个选项几乎打平时,系统也会尽量少切换主攻资源,避免英雄在不同资源之间来回反复横跳。
现在只要游戏里有新消息进到你的收件箱,Vangrd 就能马上在 Discord 或 Telegram 上通知你。提醒里会包含消息标题、发件人,以及一个可以直接打开该消息的链接。在账号设置里的 Account Events 下就能开启。
现在把已保存的建筑计划模板应用到其他村庄时,系统会先按目标村庄自动调整,而不是死板照搬建筑位编号。城墙和部落专属行政建筑也会自动换成目标部落的对应建筑(比如高卢人的木墙会变成日耳曼人的土墙,罗马人模板里的行宫会变成匈奴的指挥中心)。像非日耳曼村庄里的 酿酒厂 这种没有跨部落对应建筑的项目,会直接跳过,并清楚说明原因。额外的仓库、谷仓和山洞,也会把你现有已达等级要求的数量算进去,避免重复排队。要是某个建筑位已经被别的建筑占了,计划会自动改放到最近的空位,而不是直接覆盖。还没满足前置条件的项目也会自动重排顺序,确保建造流程正确。现在应用弹窗里还会列出每一个被跳过的项目和原因,你一眼就能看出哪里有变化。
建筑计划的资源运输现在会遵守每个村庄的 Enable Supply 开关 - 如果某村没勾选供给,机器人就不会再从那里抽资源去补别村的建造队列。挑选供给村时,也会同时遵守每种资源的 Keep 保留值(木材、粘土、铁、粮食),所以供给村不会再被抽到低于你的预留线。最后,机器人现在也会记录已经在路上的资源,不会再为了同一笔缺口重复派送 - 以前那种为了一栋建筑连发三趟运输的情况没了。
现在你可以为每个村庄单独选择要开启或关闭哪些通知类型(来袭攻击、防御动作、仓库已满、粮食耗尽)。那些你不太在意的支援村可以直接静音,重要村庄的提醒照样保留。
+25% 生产加成现在可以稳定领取了。之前机器人有时会错过每日可领取时间窗,然后在错误时间反复重试。现在它会精确等到服务器每日重置后,再去领取新的加成。
村庄自动化设置(NPC 商人、训练、补给、建造等)现在就算长时间运行也能稳定保持连接。之前机器人跑久了之后,你在村庄自动化面板里改的设置有时会悄悄没存上。
仓储缓存时间现在改成按村庄单独设置,不再是整个账号共享。活跃村庄(经常有交易或运输进来的村)可以设更短的缓存时间,让机器人更快重新检查资源;比较安静的村庄则可以保留更长间隔,减少页面访问次数。
Vangrd 现在已支持 8 种语言:英语、中文、捷克语、德语、法语、意大利语、立陶宛语、波兰语、俄语、土耳其语、希伯来语和阿拉伯语。你可以直接用顶部栏的旗帜选择器实时切换语言,也可以在应用里直接提交翻译改进建议。
Agents with overlapping schedules can now run concurrent sessions, immitating real players much better.
Fixed incoming attack scanning missing some attacks due to a navigation issue. All incoming attacks are now detected reliably (unless scheduler is sleeping of course)
Oasis clearing now sends multiple waves when a single attack isn't enough to clear all animals when they are actively respawning.
When scheduling attacks with scouts, you can now choose between scouting resources & troops or defences & troops. The selected mission type is sent with the attack automatically.
Fixed a bug where deleting or aborting a scheduled attack plan did nothing - the confirmation dialog would close but the plan stayed. Plans can now be properly deleted and aborted from the attack planner.
从旧导出导入账号数据现在可以正常运行。以前,凭证和代理设置在导入过程中会默默丢失 - 账号会出现但无法登录。从任何先前版本导入的内容现在都会自动转换为目前格式,保留您的所有凭证、代理配置、浏览器设置和计划网格。
Fixed a bug where oasis clearing attacks were never actually sent when triggered by fatal farm list reports. The clearing was logged as "queued" but silently dropped - so animals (elephants, etc.) would keep killing your troops with no counter-attack. Clearing attacks now fire immediately when a fatal oasis report is detected.
You can now pre-pick catapult targets when scheduling attacks. Choose a specific building to destroy or leave it on Random. If your Rally Point is level 20 and you send 20+ catapults, a second target slot appears - just like in the game.
现在,在多个账号之间共享时,可以正确识别购买的代理。以前,即使购买了第二个账号,代理也可能在第二个账号上显示为“手动” - 现在已修复。
Scheduled attacks with multiple waves now send all waves correctly. Previously only the first wave was sent - the remaining waves failed because the game rejected the follow-up requests. This is now fixed and waves are confirmed reliably.
Troop icons in Targeted Raids now correctly show your tribe's troops instead of always displaying Roman units. The troop selector when adding entries also shows proper troop icons with count inputs for each unit type.
When one agent fails to connect, Vangrd now hands off to the next scheduled agent immediately instead of waiting up to 40 minutes for the retry timer to expire. Previously a stuck agent could block all others from taking over the session.
You can now choose between Raid and Attack when scheduling attacks. Previously all scheduled attacks were sent as normal attacks - now you can plan raids too.
Fixed an issue where farm list raids could fail if the active village switched to one without a rally point. Vangrd now always verifies the rally point before sending raids, so you won't see "start all" timeouts on villages that can't raid.
Scheduled attacks now verify the target player on the confirmation page before sending. If a village changed owners between planning and execution, the attack is aborted instead of hitting the wrong player.
Player profile scans now wait for the profile to fully load before reading data. Previously, scans could fail with "player may be deleted" if the page hadn't finished rendering yet - this is now fixed.
You can now register a new Travian lobby account for each agent directly from the Agents page. Travian rules require every dual to log in with their own lobby account, so we recommend creating a dedicated account for each agent. The registration wizard handles the entire process using the agent's own browser - just enter the email, paste the activation code, and the rest is automated.
Agent schedules now support behavioral jitter so transitions don't happen at exact clock boundaries. Choose a behavior preset - Casual, Dedicated, or ADHD - to add natural variation to login/logout times, including early arrivals, overstay, and occasional skipped sessions. Fine-tune jitter, skip chance, and overlap per agent. Makes multi-agent play patterns look much more human.
Fixed an issue where crop depletion notifications could fire incorrectly when scanning the capacity page. Alerts now only trigger on genuinely low crop levels.
Targeted Raids now has an auto-distribute mode that automatically splits your available troops across all active raid targets in the list. Set it once and the bot balances troop assignments for you.
The nearby villages tool now supports three search modes - coordinates, player name, and alliance name. Type a player or alliance name to search, then view all their villages with tribe and population filters. Makes it easy to scout neighbors or find alliance members on the map.
You can now choose exactly which notifications to receive - incoming attacks, defense actions, full warehouses, and crop depletion. Full warehouse and crop alerts trigger on fresh storage scans so you always get accurate data. Configure your preferences in Account Settings under Notifications.
New Targeted Raids tab in Farms lets you set up recurring attacks on specific oases or villages. Create raid lists per village, configure troop counts and intervals with jitter, and the bot sends attacks automatically on schedule. Oasis targets can auto-calculate the right troops based on animal counts, while village targets use fixed troop amounts. Import targets from your existing farm lists or the oasis scanner, and export them back.
Oasis clearing got a major overhaul. Clearing strategy settings now cascade from account to village to list to entry - set defaults once, override where needed. When farm list raids take casualties on an oasis, clearing attacks are dispatched immediately without disabling the farm list entry. You can toggle auto-clear per farm list.
Fixed NPC training burning gold on tiny or skipped batches - NPC priorities now train the maximum affordable amount each time instead of stage-based batching. NPC exchanges during training now also respect the max uses per hour rate limit. Also added a "How does this work?" link in the training settings that explains the full training logic.
You can now receive attack notifications on Telegram in addition to Discord. Create a bot via @BotFather, paste the token in Settings > Notifications, and link it with one click - Vangrd detects your chat automatically. Includes a test message button to verify the connection.
Troop training now respects your max queue time setting instead of always queuing as many troops as you can afford. It also trains in measured batches - targeting two stages ahead of your current queue rather than dumping everything at once. For example, with a 20-minute minimum queue and 34 minutes remaining, it'll train enough to reach about 60 minutes instead of maxing out the queue.
Fixed two issues with automatic building. Build plans using the Res or Crop filter could get stuck after all matching fields reached the target level - the plan wouldn't advance to the next item. Also fixed new buildings (like Barracks or Academy on empty slots) being skipped entirely - the planner now correctly starts construction instead of jumping ahead to existing buildings.
The dashboard now shows the game server's current time in the top bar. Click it to toggle between server time and local time - your choice applies to all timestamps across the dashboard, so you always know when events happen in the game's timezone.
Travel time calculations now use the correct Travian Legends formula, which doubles the Tournament Square bonus. Previously, attacks planned with "Lands at" could arrive minutes early on longer distances. You can also set the game version manually in account settings.
Scheduled attacks no longer fail when the browser happens to be closed between jobs. Vangrd now proactively opens a browser session when an attack is approaching, so the attack is sent on time even if the account was idle.
Scheduled attack plans now execute on time even when the account is in a sleep cycle or outside its schedule window. Previously, sleeping could cause attacks to be missed.
When bulk-upgrading resource fields, you can now choose All, Resources (wood, clay, iron only), or Crop - so you can level up non-crop fields without touching croplands, or vice versa. The filter also appears on build plan items.
Added a max queue limit per training priority - when a queue already exceeds the set duration, training is skipped so resources aren't locked up in one building forever. Training queue times are also tracked more accurately.
Invite a friend and you both get a free month of an agent after their first purchase. Find your personal referral link on the Profile page. Credits can be redeemed anytime when buying a new agent.
Probe raids now detect when a target village no longer exists and automatically remove it from the queue, instead of retrying forever.
Fixed an issue where the browser could be closed while a job was still running, causing tasks to fail mid-execution. This was most noticeable on accounts where jobs take longer to complete - the browser would shut down unexpectedly and trigger a restart cycle.
Fixed an issue where "Start All" could send only some of your farm lists - Vangrd now waits for every list to finish sending before moving on. Individual farm list sends also use more reliable confirmation.
Overhauled how Vangrd handles page loading and asset caching - operations that previously took 40-120 seconds (village switching, opening buildings, starting farm lists) now complete in 1-8 seconds. Accounts with many villages will see the biggest improvement. Farm list "Start All" also works reliably now on accounts where it previously failed due to the page being too large.
Fixed an issue where browser sessions could get stuck in a restart loop, and another where probing would retry forever when no troops were available.
Fixed a bug where selecting targets in the probe list had no effect - checkboxes appeared checked but the action bar always showed "0 selected", making it impossible to probe or add targets to a farm list. Also added a working select all checkbox in the table header.
Vangrd now runs significantly smoother under sustained load - fixed a memory issue that could cause the bot to slow down or freeze after running for extended periods. Also fixed a critical bug where a login failure on one account would stop all accounts instead of just the affected one. Browser sessions now automatically restart when they become unresponsive.
Farm list pages are now reloaded before each Start All click to work around a Travian bug that causes the browser to slow down when the farm list page stays open for a while.
Enhanced browser fingerprint protection with additional hardening across game pages, making Vangrd even harder to distinguish from a regular browser.
Fixed a bug where fatal and casualty reports were not triggering automatic target deactivation or oasis clearing. The game changed how village links work in reports, and Vangrd was unable to read the target coordinates - so dangerous targets stayed active instead of being disabled.
Fixed an issue where Vangrd could get stuck after a game server outage, requiring a manual restart to resume. Sessions now recover automatically with shorter retry intervals once the server comes back online. Manually stopping and restarting a session also properly resets the retry state.
Fixed an issue where "Start All" for farm lists could report failure even though raids were sent successfully - sometimes sending them multiple times. Vangrd now validates the server response directly instead of relying on a brief UI state change.
Account-wide village defaults (troop training, NPC, supply, etc.) are now correctly picked up when deciding which automations to run. Previously, features enabled only through defaults - without a per-village override - were silently ignored.
When you have Plus active (or Roman dual queues), Vangrd now fills all available build queue slots in a single pass instead of waiting for a separate cycle per slot. This cuts queue-filling time roughly in half for Plus accounts.
The Farm Lists tab now explains how Start All works, what disabling a list does (troops stay home - useful before attacks or defenses), and when you'd want individual schedules instead. Disabled lists are also now properly skipped by Start All.
Farm list runs now appear in the Activity view. Previously they were missing due to a tracking issue - you can now see every raid with its timing and status.
When using the training helmet auto-equip feature, your original helmet is now restored automatically after all troop training is finished. Previously the training helmet would stay equipped - now it swaps back to whatever you had on before.
Fixed an issue where multiple jobs could run at the same time on the same browser tab, causing navigation errors, timeouts, and "browser unresponsive" failures. Jobs now properly wait their turn - only one runs per tab at a time.
Farm list raids are no longer delayed by long-running building upgrades or other jobs. Farm lists now preempt other work - when it's time to send raids, everything else pauses until the farm lists are dispatched, then resumes automatically.
Two new tools in the Tools tab. The Travel Calculator computes distance and travel time between villages (accounting for Tournament Square and artefacts) and has a Counter Attack mode for timing interceptions. The Army Calculator shows your army's real power with smithy upgrades and tells you whether upgrading or training more troops is the better investment. Both auto-fill from your villages.
Activity log queries are now instant instead of taking 20+ seconds on large accounts. The logs have been moved to an indexed database, so filtering, searching, and scrolling through activity is dramatically faster.
所有账号(包括主账号)现在都使用相同的配置文件格式,具有相同的浏览器设置、代理设置和托管 user-agent 选择器。不再有可能导致禁令的原始 user-agent 栏位。调度和会话管理也在幕后简化。
Storage cache duration now enforces a 5-minute minimum to prevent excessive page refreshes. If your setting was below this, you'll see a warning in account settings.
Fixed an issue where upgrading multi-tab buildings like the Rally Point or Marketplace could fail if the page landed on the wrong tab. Vangrd now automatically switches to the correct tab before attempting the upgrade.
Farm list intervals are now measured start-to-start instead of end-to-start. If your farm run takes 2 minutes and the interval is 10 minutes, the next run starts 10 minutes after the previous one began - not 12 minutes later.
You can now add villages directly to a farm list from search results without probing first. The radius filter also supports a min–max range (e.g. 30–100) so you can search a ring around your village instead of the full circle.
Build plan no longer warns about missing prerequisite buildings (like Academy) when upgrading buildings that are already constructed. Prerequisite checks now only apply to new constructions, so demolished research buildings won't trigger false warnings.
When you manually stop an account, the dashboard now correctly shows Stopped instead of displaying a stale "Sleeping" phase with an expired timer.
Navigating between pages (e.g. training summary, troop overview, warehouse) is now significantly faster. Previously each intermediate tab click waited up to 15 seconds for background processing - now only the final destination page triggers that wait.
Fixed a bug where only one village would get scanned for incoming attacks even when multiple villages were under attack at the same time. Each village now gets its own defense scan and response.
Fixed a bug where disabling a farm list via the toggle would not actually stop it from running. Disabled lists are now properly skipped by the scheduler and won't be started by sibling jobs either.
Fixed an issue where tasks would fail instead of re-authenticating when the browser ended up on a login page. Vangrd now properly recovers and continues the job.
Fixed a bug where newly created farm list jobs would silently disappear after a few seconds. Jobs now persist correctly and survive background maintenance cycles.
账号仪表板现在显示代理健康卡,其中包含实时状态指示器和最近健康转变的时间表。还可以追踪双会话的代理运行状况。
Snapshot history for tracked players now shows population and village count changes between snapshots, making it easier to spot growth or losses at a glance.
The inactive players search in the Tools panel now returns results correctly. A bug in the map query caused nearby village searches to return empty results for certain coordinate ranges.
Build plan templates now have an interactive village center map - click empty slots to place buildings, click to increase level, right-click to decrease. Includes a tribe selector for correct building options and a bulk action to queue all resource fields to a target level.
When starting all farm lists, Vangrd now clicks multiple start buttons in a single page load instead of one at a time - making large raiding runs noticeably faster.
Saving a village's build plan as a template no longer creates an empty template - all steps are now included correctly.
You can now right-click a building in the village center to queue it for demolition - the level bubble turns red and shows the target level. Left-click to undo one level at a time.
Celebrations no longer stop processing when one village encounters an error - other villages will continue running their celebrations normally.
Vangrd now closes unused browsers automatically to free up CPU and memory, and saves data much more efficiently - reducing lag when changing settings or during heavy automation. Settings should no longer show "no response from server" warnings under load.
Build plans now continue processing other villages even when one village is waiting for resources. Previously, a single village that couldn't afford its next upgrade would block all other villages from building.
Pausing and unpausing jobs now works more reliably - unpaused jobs immediately resume instead of staying stuck. Page navigation is also more robust, with better detection and recovery when a page doesn't load correctly.
Switching villages in the dashboard no longer affects which village the bot is working on in-game. Previously, viewing a different village could cause automation tasks to run against the wrong village.
Celebrations now work correctly on non-English game servers. Also fixed an issue where the resource check could silently skip all villages, preventing celebrations from ever starting.
Adventures now check your hero's health before starting. If health is below the configured minimum (default 40%), the adventure is skipped until the hero recovers. You can adjust the threshold in Account Settings → Adventures.
The browser stream has been completely rebuilt - it now uses a lightweight screen capture instead of the old VNC setup, resulting in a faster and more reliable live view. The stream also shows which dual or owner is currently active.
Auto-training now supports the Vikings tribe. Training is also more resilient - if one village fails, the remaining villages will still be trained instead of the entire job stopping.
Attack confirmations are now faster and more reliable. Attack alerts also fire even when the scheduler is paused, and defense scanning no longer fails for villages without a rally point.
Hero resource transfers now work correctly with Travian's updated transfer dialog.
Settings fields now show inline warnings when values could cause issues - like both work/sleep intervals set to zero, or a minimum higher than the maximum.
You can now give your duals custom display names so they're easier to tell apart. Double-click any dual name - in the Duals panel or the Schedule tabs - to rename it. The label appears everywhere: schedule tabs, browser stream, and ownership controls. Clear the label to fall back to the login username.
Ad bonuses have been completely rewritten and now work reliably. The old approach was fragile and often failed - bonuses are now claimed without issues. This also fixes the previously broken adventure duration/danger and special building upgrade bonuses. New: +15% production boost for all four resources can now be claimed automatically every 24 hours. Enable everything in the new Ad Bonuses section in account settings.
The building automation no longer runs on a fixed timer. Vangrd now monitors the queue continuously and queues the next upgrade the moment a slot opens - no more waiting up to 10 minutes between builds.
Troops marked as favorites in Travian are now trained correctly - previously they were skipped, causing the training task to do nothing for accounts using the favorites feature.
Fixed a rare bug where dragging items in reorderable lists (build plan, training priorities, smithy upgrades, etc.) could replace an entry with a blank/broken one. Any corrupted lists are automatically cleaned up on load.
Fixed a crash that prevented the Data Management (export/import) page from loading.
当代理连接在会话中断开时,Vangrd 现在会自动重试,并增加等待时间(30 最多 10min),而不是重新启动整个浏览器工作阶段。一旦代理回来,工作就会自行恢复。
The farm list optimizer and troop summary now work correctly for accounts without a Travian Plus subscription.
Fixed an issue where duplicate automation tasks could appear after a restart, and improved data reliability when multiple account records existed.
The game's automatic page refresh is now blocked at all times while Vangrd is running, preventing it from interrupting tasks mid-action. The page is only briefly unblocked at the exact moment a click is sent.
Build plan timing predictions now work in more situations - villages that were previously showing rough estimates will now display more accurate countdown times.
In-game actions like clicking and navigating are noticeably faster. Vangrd also no longer occasionally misses clicks when the browser is under load.
The recent activity feed now shows exactly what was built - e.g. "Queued Granary upgrade to level 12" - instead of the generic "Build plan step completed" message.
The dashboard scheduler card now shows the active task name, upcoming job queue with countdowns, and a condensed lock/heartbeat indicator - all at a glance instead of scattered across separate sections.
Oasis 扫描现在可以在较慢的代理连接上可靠地工作。以前,一些绿洲无法及时加载并被跳过 - Vangrd 现在等待更长时间,并在需要时回退到直接读取页面。
Vangrd now handles expired sessions gracefully - it re-authenticates automatically and keeps running jobs intact, so farming, building, and oasis clearing continue without interruption after a session timeout.
Account cards now show the current session status and last heartbeat time, so you can quickly see which accounts are actively connected.
现在,当代理连接在会话中断开时,Vangrd 会自动恢复,而不是卡在错误页面上。
You can now see app updates right from the sidebar. New entries will glow until you've read them.
Fixed an issue that could cause Vangrd to get stuck in a restart loop for accounts without an alliance. Long-running tasks also no longer risk timing out during idle periods.
Build plan timing estimates are now more accurate, and existing buildings no longer accidentally get treated as new constructions when upgrading.
Added a new Gold page to the sidebar for managing gold-related actions.
Adding targets to a farm list no longer fails when some targets already exist - duplicates are now handled gracefully instead of blocking the entire batch.